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Сообщения, созданные пользователем Павел Котов
13 февраля 2015 15:06
Oh, I meant factor input in node Color Mix

Wow, I'm glad it helped! Looks just awesome
13 февраля 2015 09:36
First - yep, you can) We support animation of node value (as in Blender - just set the keys with I)

And value can be plugged in every grey input - such as color mix factor or alpha or others :)

And second - yeah, you can see it in the Christmas Card - but there is some coding required
13 февраля 2015 09:23
I think you just had 90° rotation on your plane - billboards ignore object rotation, so for them it must be done through mesh editing :)
12 февраля 2015 15:27
Well, look here - everything works :) Just turned ON "billboard" flag

ChakraFigPosed.html

Chakra Figure - Posed.blend
12 февраля 2015 10:57
Material > Game Settings > Face Orientation

we don;t support those settings However, yes, our B4W billboard settings works - but only for the engine, it doesn't affect viewport

Hm, try to rotate this plane on x axis by 90 in edit mode - it might help. Or apply rotation to it
12 февраля 2015 10:42
Well, that's good, then :)

Yeah, one version had problems with Halo material, so we fixed it
12 февраля 2015 10:41
I meant using image to make those fuzzy borders :) But yes, this can help, too

Try this, maybe: time -> multiply(speed control) -> sine -> multiply(0.5) -> add(0.5) -> mix Factor (textures)

Add and multiply in the end are for the correct work of sine (sine by itself is in -1,1 and we need it to work in 0,1 - so we must shrink it to -0.5, 0.5 and mode it upwards - to 0,1)
11 февраля 2015 17:01
Hi,
I don't know the actual way (maaybe there is), but I use this method: in edit mode when nothing is selected tap Select -> Non-Madifold. It may help - it doesn't always show the doubles, but highligts the parts where to look

Sometimes it won't work - for example, on loopcuts that were slided at maximum to another edge loop. To find them I use Select -> sharp edges, but it works even more "dirtier"
11 февраля 2015 10:09
Also maybe try to use texture masks - for "cloudlike" things
11 февраля 2015 10:08
Just attaching a file here to the post :)