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User posts Alexander Romanov
08 January 2016 14:15

Идея очень хорошая, будет очень интересно посмотреть что из этого получится.
+1
Alexander (Blend4Web Team)
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08 January 2016 14:09

I know that my set up of nodes isn't the simpliest, but!
I have weird lags while setting up these nodes (yes, it is going to be more complex)

I have 5 seconds lags while editing nodes in node editor:
Cutting Connections (CTRL + Left Mouse Button)
Making Connections (F, or just connecting nodes' dots)
Copying Nodes (SHIFT + D)
Moving nodes (G)

Can someone please check this out? Generated HTML runs at 60 fps, so why the node editor in Blender is so laggy (the scene in 3d viewport in Blender also works fine)?

Please Help!


Thanks for the report!
I can confirm lags. We will handle this.
Alexander (Blend4Web Team)
twitter
08 January 2016 13:59

I just thought that it would bee amazing if at the end of a branche when checking several conditional nodes in stead of having douzens of reroutes going back to the input of same first switch select node i could switch them in a special node that would connect all the rereoutes into one output that would then go back to the input of the desired node.

Maybe you have a strong reason not to do that? If so let me know

You can use any muted node to collect outputs. I prefer to use Delay node. For muting just select any node and press "M".
Alexander (Blend4Web Team)
twitter
08 January 2016 13:53

Ok solved it!
Well let's say that it works with several armature_B4W_BAKED animation. With ObjectAction i could only make one work at a time. Or not a B4W_BAKED and an Action. So i added a bone to my seen and baked a simple 360 rotation that i was trying to do directly with the object. Why not? Now that i figured how to bake animation why not take advantage of it?

As always thanks for the good work B4W team !

You are right, now you can apply and play only one anomation at a time. I think, we will improve Play Animation node to make it possible to mix several animations.
Alexander (Blend4Web Team)
twitter
08 January 2016 13:35

First question one is straightforward, hope there is a straightforward answer too.
When *not* using node materials there is a slider that controls the strength of the normal map. How do I achieve the same with nodes?

Hi!
See attached file. I have one slot with node material and one with simple material. Set flag Geometry: Normal and Normal Map for the texture. Then I made a new material node with linked simple material. So now you can use Normal output. Then I just set some value for Geometry:Normal on the texture tab to emulate Strength.

Second question: if I have two normal maps and want to combine there effects is there a way to do that with nodes? The thing is both normal maps use different uv sets so doing it in Photoshop is not an option.

Unfortunately, It is not possible now, but we are preparing a patch to support Normal Map node that will enable multiple UV for Normals and allow Normal mixing.

I hope this will help!
Alexander (Blend4Web Team)
twitter
07 January 2016 11:11

Пытался установить addon на Ubunty как в руководстве. Однако получил вот такую ошибку. Вот свойства ос. На windows тот же самый аддон установился нормально. Как решить эту проблему?

Не был ли до этого установлен наш аддон через архив? Если был установлен аддон из архива, то нужно предварительно удалить его, затем устанавливать аддон из sdk.
Alexander (Blend4Web Team)
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02 January 2016 23:22
Hello!
See blender/interactivity/inherit_material.blend. If you want to check current material, just use variable. See blender/interactivity/node_play_anim.blend where "box" variable is used for open/close state setting.
Alexander (Blend4Web Team)
twitter
30 December 2015 17:50
Hi!
We can't reproduce this behavior, so I've added a tracing code to 15.12 addon. It will not fix the issue, but it just generates useful information. Run Blender in cmd with installed addon and then show me the blender console output. Also in the current directory you will see a new one, named "cover". Attach it here, please.
Alexander (Blend4Web Team)
twitter
28 December 2015 15:35
Hi!
Have you tried Blender 2.76b? It must be without this bug. Did you use zipped or installation or maybe Steam distribution? Check MSVCR120.dll in blender-2.76b-windows64/2.76/python/bin/ path, it should be there; and try to run python.exe just with doubleclick.
Alexander (Blend4Web Team)
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14 December 2015 10:44

I looked through the documentation for the list of allowed animation names, but I didn't see it. Could you please tell me what section it's in?
link

iq_test.blend had an unresponsive script when I opened it in Firefox.

Checked on firefox 42.0 - all is ok. What version are you using?

Also, node_play_anim.blend has a missing asset, it seems. When I open the .blend I get:
…/Documents/blend4web_sdk_free/blender/capri/props/sunglasses/sunglasses.blend': No such file or directory

Will fix it.
Alexander (Blend4Web Team)
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