In-game profiling
|
drewpotter
|
2
|
2475
|
Alexander Kovelenov
|
Automatic camera transition
|
David Duperron
|
7
|
4322
|
Yuri Kovelenov
|
panning limits
|
trepaning
|
9
|
4775
|
trepaning
|
vertex to bone conversion
|
trepaning
|
2
|
2397
|
Evgeny Rodygin
|
hotlinks from clickable objects
|
trepaning
|
24
|
13004
|
trepaning
|
image sequence as texture
|
trepaning
|
3
|
3320
|
Yuri Kovelenov
|
export shortcut key
|
Nils Austa
|
9
|
5605
|
Yuri Kovelenov
|
old browsers and unsupported devices
|
Nils Austa
|
7
|
3755
|
Yuri Kovelenov
|
Text object - Beziere object too
|
Nils Austa
|
3
|
2652
|
Yuri Kovelenov
|
Instances and Glow
|
trepaning
|
4
|
3114
|
Yuri Kovelenov
|
Glow settings tweaking
|
David Duperron
|
4
|
3291
|
Yuri Kovelenov
|
Set specific bones to cyclic
|
trepaning
|
3
|
2582
|
trepaning
|
Parts Tree (Object Outliner)
|
mcolinp
|
10
|
5969
|
Yuri Kovelenov
|
Additions to camera's "panning mode"
|
aleksi1
|
4
|
4054
|
Yuri Kovelenov
|
SVG Output
|
mcolinp
|
2
|
3144
|
Yuri Kovelenov
|
Alternative export format(s)?
|
Rollo-s_Son
|
4
|
2995
|
Yuri Kovelenov
|
Paning in Target camera mode
|
Duarte Ramos
|
8
|
8920
|
Yuri Kovelenov
|
Render with cycle render
|
hrdrck
|
2
|
2279
|
Yuri Kovelenov
|