Material API.
Contains methods to control parameters of materials.
- Source:
Summary
Methods
- check_specular_hardness(obj, mat_name) → {boolean}
- check_specular_intensity(obj, mat_name) → {boolean}
- get_alpha_factor(obj, mat_name) → {number}
- get_ambient_factor(obj, mat_name) → {number}
- get_diffuse_color(obj, mat_name) → {RGBA}
- get_diffuse_color_factor(obj, mat_name) → {number}
- get_diffuse_intensity(obj, mat_name) → {number}
- get_emit_factor(obj, mat_name) → {number}
- get_line_params(obj) → (nullable) {module:material~LineParams}
- get_material_extended_params(obj, mat_name) → (nullable) {module:material~MaterialExtParams}
- get_materials_names(obj) → {Array.<string>}
- get_nodemat_rgb(obj, name_list, destopt) → (nullable) {RGB}
- get_nodemat_value(obj, name_list) → {number}
- get_specular_color(obj, mat_name) → {RGB}
- get_specular_color_factor(obj, mat_name) → {number}
- get_specular_hardness(obj, mat_name) → {number}
- get_specular_intensity(obj, mat_name) → {number}
- get_water_material_params(obj, mat_name) → (nullable) {module:material~WaterMaterialParams}
- inherit_material(obj_from, mat_from_name, obj_to, mat_to_name)
- is_node_material(obj, mat_name) → {boolean}
- is_water_material(obj, mat_name) → {boolean}
- set_alpha_factor(obj, mat_name, alpha_factor)
- set_ambient_factor(obj, mat_name, ambient_factor)
- set_diffuse_color(obj, mat_name, color)
- set_diffuse_color_factor(obj, mat_name, diffuse_color_factor)
- set_diffuse_intensity(obj, mat_name, intensity)
- set_emit_factor(obj, mat_name, emit_factor)
- set_line_params(obj, line_params)
- set_material_extended_params(obj, mat_name, mat_params)
- set_nodemat_rgb(obj, name_list, r, g, b)
- set_nodemat_value(obj, name_list, value)
- set_specular_color(obj, mat_name, color)
- set_specular_color_factor(obj, mat_name, factor)
- set_specular_hardness(obj, mat_name, hardness)
- set_specular_intensity(obj, mat_name, intensity)
- set_water_material_params(obj, mat_name, water_mat_params)
Type Definitions
Detailed Description
Methods
check_specular_hardness(obj, mat_name) → {boolean}
Check the specular hardness for the object material.
Parameters:
Name | Type | Description |
---|---|---|
obj |
Object3D | Object 3D |
mat_name |
string | Material name |
Returns:
Specular hardness presence
- Type
- boolean
- Deprecated since 17.06:
- not needed anymore.
- Source:
Example
var m_scenes = require("scenes");
var m_mat = require("material");
var cube = m_scenes.get_object_by_name("Cube");
var has_specular_hardness = m_mat.check_specular_hardness(cube, "MyMaterial");
check_specular_intensity(obj, mat_name) → {boolean}
Check the specular intensity for the object material.
Parameters:
Name | Type | Description |
---|---|---|
obj |
Object3D | Object 3D |
mat_name |
string | Material name |
Returns:
Specular intensity presence
- Type
- boolean
- Deprecated since 17.06:
- not needed anymore.
- Source:
Example
var m_scenes = require("scenes");
var m_mat = require("material");
var cube = m_scenes.get_object_by_name("Cube");
var has_specular_intensity = m_mat.check_specular_intensity(cube, "MyMaterial");
get_alpha_factor(obj, mat_name) → {number}
Get the diffuse alpha factor for the object non-node material.
Parameters:
Name | Type | Description |
---|---|---|
obj |
Object3D | Object 3D |
mat_name |
string | Material name |
Returns:
Diffuse alpha factor value
- Type
- number
- Source:
Example
var m_scenes = require("scenes");
var m_mat = require("material");
var cube = m_scenes.get_object_by_name("Cube");
var alpha_factor = m_mat.get_alpha_factor(cube, "MyMaterial");
get_ambient_factor(obj, mat_name) → {number}
Get the ambient factor for the object non-node material.
Parameters:
Name | Type | Description |
---|---|---|
obj |
Object3D | Object 3D |
mat_name |
string | Material name |
Returns:
Ambient factor value
- Type
- number
- Source:
Example
var m_scenes = require("scenes");
var m_mat = require("material");
var cube = m_scenes.get_object_by_name("Cube");
var ambient_factor = m_mat.get_ambient_factor(cube, "MyMaterial");
get_diffuse_color(obj, mat_name) → {RGBA}
Get the diffuse color and alpha for the object non-node material.
Parameters:
Name | Type | Description |
---|---|---|
obj |
Object3D | Object 3D |
mat_name |
string | Material name |
Returns:
Material diffuse color+alpha
- Type
- RGBA
- Source:
Example
var m_scenes = require("scenes");
var m_mat = require("material");
var cube = m_scenes.get_object_by_name("Cube");
var diffuse_color = m_mat.get_diffuse_color(cube, "MyMaterial");
get_diffuse_color_factor(obj, mat_name) → {number}
Get the diffuse color factor for the object non-node material.
Parameters:
Name | Type | Description |
---|---|---|
obj |
Object3D | Object 3D |
mat_name |
string | Material name |
Returns:
Diffuse color factor value
- Type
- number
- Source:
Example
var m_scenes = require("scenes");
var m_mat = require("material");
var cube = m_scenes.get_object_by_name("Cube");
var diffuse_color_factor = m_mat.get_diffuse_color_factor(cube, "MyMaterial");
get_diffuse_intensity(obj, mat_name) → {number}
Get the diffuse color intensity for the object non-node material.
Parameters:
Name | Type | Description |
---|---|---|
obj |
Object3D | Object 3D |
mat_name |
string | Material name |
Returns:
Diffuse intensity value
- Type
- number
- Source:
Example
var m_scenes = require("scenes");
var m_mat = require("material");
var cube = m_scenes.get_object_by_name("Cube");
var diffuse_intensity = m_mat.get_diffuse_intensity(cube, "MyMaterial");
get_emit_factor(obj, mat_name) → {number}
Get the emit factor for the object non-node material.
Parameters:
Name | Type | Description |
---|---|---|
obj |
Object3D | Object 3D |
mat_name |
string | Material name |
Returns:
Emit factor value
- Type
- number
- Source:
Example
var m_scenes = require("scenes");
var m_mat = require("material");
var cube = m_scenes.get_object_by_name("Cube");
var emit_factor = m_mat.get_emit_factor(cube, "MyMaterial");
get_line_params(obj) → (nullable) {LineParams}
Get the parameters of a LINE object.
Parameters:
Name | Type | Description |
---|---|---|
obj |
Object3D | Line object 3D |
Returns:
Line parameters
- Type
- LineParams
- Source:
Example
var m_scenes = require("scenes");
var m_mat = require("material");
var line_object = m_scenes.get_object_by_name("MyLine");
var line_params = m_mat.get_line_params(line_object);
get_material_extended_params(obj, mat_name) → (nullable) {MaterialExtParams}
Get the material extended params for the object non-node material.
Parameters:
Name | Type | Description |
---|---|---|
obj |
Object3D | Object 3D |
mat_name |
string | Material name |
Returns:
Material extended params or null
- Type
- MaterialExtParams
- Source:
Example
var m_scenes = require("scenes");
var m_mat = require("material");
var cube = m_scenes.get_object_by_name("Cube");
var extended_parameters = m_mat.get_material_extended_params(cube, "MyMaterial");
get_materials_names(obj) → {Array.<string>}
Get materials' names for the given object.
Parameters:
Name | Type | Description |
---|---|---|
obj |
Object3D | Object 3D |
Returns:
Array of materials' names
- Type
- Array.<string>
- Source:
Example
var m_scenes = require("scenes");
var m_mat = require("material");
var cube = m_scenes.get_object_by_name("Cube");
var material_list = m_mat.get_materials_names(cube);
get_nodemat_rgb(obj, name_list, destopt) → (nullable) {RGB}
Get color of the RGB node in the object's material.
Parameters:
Name | Type | Attributes | Description |
---|---|---|---|
obj |
Object3D | Object 3D | |
name_list |
Array.<string> | List consisting of the material name, the names of nested node groups (if any) and the name of the RGB node itself. For a world node material the material name should be omitted. | |
dest |
Vec3 |
<optional> |
Destination color |
Returns:
Destination color
- Type
- RGB
- Source:
Example
var m_scenes = require("scenes");
var m_mat = require("material");
var cube = m_scenes.get_object_by_name("Cube");
var rgb_node_values = m_mat.get_nodemat_rgb(cube, ["MyMaterial", "MyRGB"]);
get_nodemat_value(obj, name_list) → {number}
Get value of the Value node in the object's material.
Parameters:
Name | Type | Description |
---|---|---|
obj |
Object3D | Object 3D |
name_list |
Array.<string> | List consisting of the material name, the names of nested node groups (if any) and the name of the Value node itself. Should have at least 2 elements ["Mat","Node"]. For a world node material the material name should be omitted. |
Returns:
Value.
- Type
- number
- Source:
Example
var m_scenes = require("scenes");
var m_mat = require("material");
var cube = m_scenes.get_object_by_name("Cube");
var node_value = m_mat.get_nodemat_value(cube, ["MyMaterial", "MyValue"]);
get_specular_color(obj, mat_name) → {RGB}
Get the specular color for the object non-node material.
Parameters:
Name | Type | Description |
---|---|---|
obj |
Object3D | Object 3D |
mat_name |
string | Material name |
Returns:
Specular color
- Type
- RGB
- Source:
Example
var m_scenes = require("scenes");
var m_mat = require("material");
var cube = m_scenes.get_object_by_name("Cube");
var specular_color = m_mat.get_specular_color(cube, "MyMaterial");
get_specular_color_factor(obj, mat_name) → {number}
Get the specular color factor for the object non-node material.
Parameters:
Name | Type | Description |
---|---|---|
obj |
Object3D | Object 3D |
mat_name |
string | Material name |
Returns:
Specular color factor
- Type
- number
- Source:
Example
var m_scenes = require("scenes");
var m_mat = require("material");
var cube = m_scenes.get_object_by_name("Cube");
var specular_color_factor = m_mat.get_specular_color_factor(cube, "MyMaterial");
get_specular_hardness(obj, mat_name) → {number}
Get the specular color hardness for the object non-node material.
Parameters:
Name | Type | Description |
---|---|---|
obj |
Object3D | Object 3D |
mat_name |
string | Material name |
Returns:
Specular color hardness
- Type
- number
- Source:
Example
var m_scenes = require("scenes");
var m_mat = require("material");
var cube = m_scenes.get_object_by_name("Cube");
var specular_hardness = m_mat.get_specular_hardness(cube, "MyMaterial");
get_specular_intensity(obj, mat_name) → {number}
Get the specular color intensity for the object non-node material.
Parameters:
Name | Type | Description |
---|---|---|
obj |
Object3D | Object 3D |
mat_name |
string | Material name |
Returns:
Specular color intensity
- Type
- number
- Source:
Example
var m_scenes = require("scenes");
var m_mat = require("material");
var cube = m_scenes.get_object_by_name("Cube");
var specular_intensity = m_mat.get_specular_intensity(cube, "MyMaterial");
get_water_material_params(obj, mat_name) → (nullable) {WaterMaterialParams}
Get the parameters of a water non-node material.
Parameters:
Name | Type | Description |
---|---|---|
obj |
Object3D | Object 3D |
mat_name |
string | Water material name |
Returns:
Water material params or null.
- Type
- WaterMaterialParams
- Source:
Example
var m_scenes = require("scenes");
var m_mat = require("material");
var water = m_scenes.get_object_by_name("MyWater");
var water_params = m_mat.get_water_material_params(water, "MyMaterial");
inherit_material(obj_from, mat_from_name, obj_to, mat_to_name)
Inherit the batch material from another object.
Parameters:
Name | Type | Description |
---|---|---|
obj_from |
Object3D | Source Object 3D |
mat_from_name |
string | Source material name |
obj_to |
Object3D | Destination Object 3D |
mat_to_name |
string | Destination material name |
- Source:
Example
var m_mat = require("material");
var m_scenes = require("scenes");
var cube = m_scenes.get_object_by_name("Cube");
var cube_001 = m_scenes.get_object_by_name("Cube.001");
m_mat.inherit_material(cube, "MyMaterial_1", cube_001, "MyMaterial_2");
is_node_material(obj, mat_name) → {boolean}
Check if the object's material is a node material.
Parameters:
Name | Type | Description |
---|---|---|
obj |
Object3D | Object 3D |
mat_name |
string | Material name |
Returns:
The result of the checking.
- Type
- boolean
- Source:
Example
var m_scenes = require("scenes");
var m_mat = require("material");
var cube = m_scenes.get_object_by_name("Cube");
var has_nodes = m_mat.is_node_material(cube, "MyMaterial");
is_water_material(obj, mat_name) → {boolean}
Check if the object's material is a water material.
Parameters:
Name | Type | Description |
---|---|---|
obj |
Object3D | Object 3D |
mat_name |
string | Material name |
Returns:
The result of the checking.
- Type
- boolean
- Source:
Example
var m_scenes = require("scenes");
var m_mat = require("material");
var cube = m_scenes.get_object_by_name("Cube");
var is_water = m_mat.is_water_material(cube, "MyMaterial");
set_alpha_factor(obj, mat_name, alpha_factor)
Set the alpha factor for the object non-node material.
Parameters:
Name | Type | Description |
---|---|---|
obj |
Object3D | Object 3D |
mat_name |
string | Material name |
alpha_factor |
number | Alpha factor value |
- Source:
Example
var m_mat = require("material");
var m_scenes = require("scenes");
var cube = m_scenes.get_object_by_name("Cube");
m_mat.set_alpha_factor(cube, "MyMaterial", 0.2);
set_ambient_factor(obj, mat_name, ambient_factor)
Set the ambient factor for the object non-node material.
Parameters:
Name | Type | Description |
---|---|---|
obj |
Object3D | Object 3D |
mat_name |
string | Material name |
ambient_factor |
number | Ambient factor value |
- Source:
Example
var m_scenes = require("scenes");
var m_mat = require("material");
var cube = m_scenes.get_object_by_name("Cube");
m_mat.set_ambient_factor(cube, "MyMaterial", 0.6);
set_diffuse_color(obj, mat_name, color)
Set the diffuse color and alpha for the object non-node material.
Parameters:
Name | Type | Description |
---|---|---|
obj |
Object3D | Object 3D |
mat_name |
string | Material name |
color |
RGBA | Color+alpha vector |
- Source:
Example
var m_mat = require("material");
var m_scenes = require("scenes");
var m_rgba = require("rgba");
var cube = m_scenes.get_object_by_name("Cube");
m_mat.set_diffuse_color(cube, "MyMaterial", m_rgba.from_values(1.0, 0.0, 0.0, 1.0));
set_diffuse_color_factor(obj, mat_name, diffuse_color_factor)
Set the diffuse color factor for the object non-node material.
Parameters:
Name | Type | Description |
---|---|---|
obj |
Object3D | Object 3D |
mat_name |
string | Material name |
diffuse_color_factor |
number | Diffuse color factor value |
- Source:
Example
var m_scenes = require("scenes");
var m_mat = require("material");
var cube = m_scenes.get_object_by_name("Cube");
m_mat.set_diffuse_color_factor(cube, "MyMaterial", 0.05);
set_diffuse_intensity(obj, mat_name, intensity)
Set the diffuse color intensity for the object non-node material.
Parameters:
Name | Type | Description |
---|---|---|
obj |
Object3D | Object 3D |
mat_name |
string | Material name |
intensity |
number | Diffuse intensity value |
- Source:
Example
var m_scenes = require("scenes");
var m_mat = require("material");
var cube = m_scenes.get_object_by_name("Cube");
m_mat.set_diffuse_intensity(cube, "MyMaterial", 0.5);
set_emit_factor(obj, mat_name, emit_factor)
Set the emit factor for the object non-node material.
Parameters:
Name | Type | Description |
---|---|---|
obj |
Object3D | Object 3D |
mat_name |
string | Material name |
emit_factor |
number | Emit factor value |
- Source:
Example
var m_mat = require("material");
var m_scenes = require("scenes");
var cube = m_scenes.get_object_by_name("Cube");
m_mat.set_emit_factor(cube, "MyMaterial", 1);
set_line_params(obj, line_params)
Set parameters for a LINE object.
Parameters:
Name | Type | Description |
---|---|---|
obj |
Object3D | Line object 3D |
line_params |
LineParams | Line parameters |
- Source:
Example
var m_mat = require("material");
var m_scenes = require("scenes");
var empty = m_scenes.get_object_by_name("Empty");
m_mat.set_line_params(empty, {
color: [1.0, 0.0, 0.0, 1.0],
width: 5
});
set_material_extended_params(obj, mat_name, mat_params)
Set the material extended params for the object non-node material.
Parameters:
Name | Type | Description |
---|---|---|
obj |
Object3D | Object 3D |
mat_name |
string | Material name |
mat_params |
MaterialExtParams | Material params |
- Source:
Example
var m_scenes = require("scenes");
var m_mat = require("material");
var cube = m_scenes.get_object_by_name("Cube");
m_mat.set_material_extended_params(cube, "MyMaterial", {
fresnel: 0,
fresnel_factor: 1.25,
parallax_scale: 0,
parallax_steps: 5,
reflect_factor: 0
});
set_nodemat_rgb(obj, name_list, r, g, b)
Set color of the RGB node in the object's material.
Parameters:
Name | Type | Description |
---|---|---|
obj |
Object3D | Object 3D |
name_list |
Array.<string> | List consisting of the material name, the names of nested node groups (if any) and the name of the RGB node itself. For a world node material the material name should be omitted. |
r |
number | The value to set the red channel of the RGB node to [0..1] |
g |
number | The value to set the green channel of the RGB node to [0..1] |
b |
number | The value to set the blue channel of the RGB node to [0..1] |
- Source:
Example
var m_mat = require("material");
var m_scenes = require("scenes");
var cube = m_scenes.get_object_by_name("Cube");
m_mat.set_nodemat_rgb(cube, ["MyMaterial", "RGB.001"], 1, 0, 1);
set_nodemat_value(obj, name_list, value)
Set value of the Value node in the object's material.
Parameters:
Name | Type | Description |
---|---|---|
obj |
Object3D | Object 3D |
name_list |
Array.<string> | List consisting of the material name, the names of nested node groups (if any) and the name of the Value node itself. Should have at least 2 elements ["Mat","Node"]. For a world node material the material name should be omitted. |
value |
number | The value to set the Value node to |
- Source:
Example
var m_mat = require("material");
var m_scenes = require("scenes");
var cube = m_scenes.get_object_by_name("Cube");
m_mat.set_nodemat_value(cube, ["MyMaterial", "Value.001"], 20);
set_specular_color(obj, mat_name, color)
Set the specular color for the object non-node material.
Parameters:
Name | Type | Description |
---|---|---|
obj |
Object3D | Object 3D |
mat_name |
string | Material name |
color |
RGB | Color vector |
- Source:
Example
var m_mat = require("material");
var m_scenes = require("scenes");
var cube = m_scenes.get_object_by_name("Cube");
m_mat.set_specular_color(cube, "MyMaterial", [0, 0.8, 0]);
set_specular_color_factor(obj, mat_name, factor)
Set the specular color factor for the object non-node material.
Parameters:
Name | Type | Description |
---|---|---|
obj |
Object3D | Object 3D |
mat_name |
string | Material name |
factor |
number | Specular color factor |
- Source:
Example
var m_scenes = require("scenes");
var m_mat = require("material");
var cube = m_scenes.get_object_by_name("Cube");
m_mat.set_specular_color_factor(cube, "MyMaterial", 0.8);
set_specular_hardness(obj, mat_name, hardness)
Set the specular color hardness for the object non-node material.
Parameters:
Name | Type | Description |
---|---|---|
obj |
Object3D | Object 3D |
mat_name |
string | Material name |
hardness |
number | Specular hardness value |
- Source:
Example
var m_mat = require("material");
var m_scenes = require("scenes");
var cube = m_scenes.get_object_by_name("Cube");
m_mat.set_specular_hardness(cube, "MyMaterial", 0.8);
set_specular_intensity(obj, mat_name, intensity)
Set the specular color intensity for the object non-node material.
Parameters:
Name | Type | Description |
---|---|---|
obj |
Object3D | Object 3D |
mat_name |
string | Material name |
intensity |
number | Specular intensity value |
- Source:
Example
var m_mat = require("material");
var m_scenes = require("scenes");
var cube = m_scenes.get_object_by_name("Cube");
m_mat.set_specular_intensity(cube, "MyMaterial", 0.7);
set_water_material_params(obj, mat_name, water_mat_params)
Set parameters for a water non-node material.
Parameters:
Name | Type | Description |
---|---|---|
obj |
Object3D | Object 3D |
mat_name |
string | Water material name |
water_mat_params |
WaterMaterialParams | Water material parameters. |
- Source:
Example
var m_scenes = require("scenes");
var m_mat = require("material");
var water = m_scenes.get_object_by_name("MyWater");
var water_params = m_mat.set_water_material_params(water, "MyMaterial", {
waves_height: 2,
waves_length: 20,
shallow_water_col: [0, 0.3, 0.8]
});
Type Definitions
LineParams
Line params.
Type:
- Object
Properties:
Name | Type | Attributes | Description |
---|---|---|---|
color |
RGBA |
<optional> |
Line diffuse color |
width |
number |
<optional> |
Line width in pixels |
- Source:
MaterialExtParams
Additional group of parameters for a non-node material.
Type:
- Object
Properties:
Name | Type | Attributes | Description |
---|---|---|---|
fresnel |
number |
<optional> |
Power of Fresnel for mirror reflection. |
fresnel_factor |
number |
<optional> |
Blending factor for Fresnel. |
parallax_scale |
number |
<optional> |
Scale parameter for texture wrapping. Available if the parallax effect is enabled on the material's normal map texture. |
parallax_steps |
number |
<optional> |
Number of steps taken to build a parallax surface. Available if the parallax effect is enabled on the material's normal map texture. |
reflect_factor |
number |
<optional> |
Amount of mirror reflection. |
- Source:
WaterMaterialParams
Parameters for a water material.
Type:
- Object
Properties:
Name | Type | Attributes | Description |
---|---|---|---|
shore_smoothing |
boolean |
<optional> |
Perform the smoothing between the water and the shore objects. Can be used only for Add, Alpha Blend and Alpha Sort materials. |
absorb_factor |
number |
<optional> |
Water absorb factor. Used only if the "shore_smoothing" parameter is true for this material. |
foam_factor |
number |
<optional> |
Water foam intensity factor. Can be used if there is a foam texture in this material. |
shallow_water_col |
RGB |
<optional> |
Color of the shallow water. |
shore_water_col |
RGB |
<optional> |
Color of the shore water. |
shallow_water_col_fac |
number |
<optional> |
Shallow water color factor. |
shore_water_col_fac |
number |
<optional> |
Shore water color factor. |
norm_uv_velocity |
number |
<optional> |
Water normalmap UV velocity. Can be used if there is a normalmap texture in this material. |
water_dynamic |
boolean |
<optional> |
Dynamic water surface. If disabled in the blend-file, then this option cannot be enabled via API. |
sss_strength |
number |
<optional> |
Strength of subsurface scattering. Used if the "water_dynamic" parameter is true. |
sss_width |
number |
<optional> |
Width of subsurface scattering. Used if the "water_dynamic" parameter is true. |
waves_height |
number |
<optional> |
Waves height. Used if the "water_dynamic" parameter is true. |
waves_length |
number |
<optional> |
Waves length. Used if the "water_dynamic" parameter is true. |
dst_noise_scale0 |
number |
<optional> |
Distant waves noise scale (first component). Used if the "water_dynamic" parameter is true. |
dst_noise_scale1 |
number |
<optional> |
Distant waves noise scale (second component). Used if the "water_dynamic" parameter is true. |
dst_noise_freq0 |
number |
<optional> |
Distant waves noise frequency (first component). Used if the "water_dynamic" parameter is true. |
dst_noise_freq1 |
number |
<optional> |
Distant waves noise frequency (second component). Used if the "water_dynamic" parameter is true. |
dir_min_shore_fac |
number |
<optional> |
Minimum shore factor for directional waves. Used if the "water_dynamic" parameter is true. |
dir_freq |
number |
<optional> |
Directional waves frequency. Used if the "water_dynamic" parameter is true. |
dir_noise_scale |
number |
<optional> |
Directional waves noise scale. Used if the "water_dynamic" parameter is true. |
dir_noise_freq |
number |
<optional> |
Directional waves noise frequency. Used if the"water_dynamic" parameter is true. |
dir_min_noise_fac |
number |
<optional> |
Directional waves minimum noise factor. Used if the "water_dynamic" parameter is true. |
dst_min_fac |
number |
<optional> |
Distant waves min factor. Used if the "water_dynamic" parameter is true. |
waves_hor_fac |
number |
<optional> |
Strength of horizontal waves inclination. Used if the "water_dynamic" parameter is true. |
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