User posts Yuri Kovelenov
18 August 2015 11:52
18 August 2015 11:39
Would it be possible to get access to the sources of the curiosity project?I'm not sure about the current plans of NASA in relation to this app. However, it may be possible since they practice open sourcing their projects a lot.
14 August 2015 14:37
14 August 2015 11:13
14 August 2015 11:10
14 August 2015 11:05
13 August 2015 15:28
Kenneth Russell, the chair of the WebGL working group at Khronos and a developer of Google Chrome, presented Blend4Web and Experience Curiosity on SIGGRAPH 2015, held August 9-13 in Los Angeles.
http://www.ustream.tv/recorded/70722366 (presentation begins at 00:21:00, Blend4Web at 00:24:40)
http://www.ustream.tv/recorded/70722366 (presentation begins at 00:21:00, Blend4Web at 00:24:40)
13 August 2015 15:19
Руководитель рабочей группы WebGL в Khronos и ведущий разработчик браузера Google Chrome, Кеннет Рассел, представил Blend4Web и разработанное на его основе приложение Experience Curiosity на конференции по вопросам компьютерной графики SIGGRAPH 2015, проходившей 9-13 августа в Лос-Анджелесе.
http://www.ustream.tv/recorded/70722366 (презентация начинается с 21:00, с 24:40 - о Blend4Web)
http://www.ustream.tv/recorded/70722366 (презентация начинается с 21:00, с 24:40 - о Blend4Web)
11 August 2015 19:03
Hi,
This warning is thrown by the config module. Upon startup, the engine tries to automatically detect the path for loading external dependencies, namely uranium and smaa textures. Finding the path will fail if you rename your b4w.min.js (or b4w.full.min.js) file, for example.
We did not document the browser console warnings and errors yet because they are subject to frequent updates. This particular situation, however, should be documented asap.
This warning is thrown by the config module. Upon startup, the engine tries to automatically detect the path for loading external dependencies, namely uranium and smaa textures. Finding the path will fail if you rename your b4w.min.js (or b4w.full.min.js) file, for example.
We did not document the browser console warnings and errors yet because they are subject to frequent updates. This particular situation, however, should be documented asap.
07 August 2015 12:04
Intriguing comment from a Unity user.
http://forum.unity3d.com/threads/nasa-using-blend4web-webgl-solution-amazing.346240/
http://forum.unity3d.com/threads/nasa-using-blend4web-webgl-solution-amazing.346240/