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User posts Yuri Kovelenov
29 August 2015 08:41
Looks nice! Exported with 15.08 RC: 150826_CL_BOX01_MERGED_BLEND4WEB.html
The Founder | Twitter | Facebook | Linkedin
29 August 2015 08:33
Search through this page for "mouse"
https://www.blend4web.com/api_doc/module-controls.html
The Founder | Twitter | Facebook | Linkedin
29 August 2015 08:31
Hi,

Blender devs have plans to implement PBR in the viewport. When it will be available, it will be added to Blend4Web without problems.

The Founder | Twitter | Facebook | Linkedin
29 August 2015 08:26
Hi, and welcome to this forum!

Page redirects can be implemented right in Blender without any coding. See my answer here
https://www.blend4web.com/en/forums/topic/760/?page=1#post-3561
The Founder | Twitter | Facebook | Linkedin
27 August 2015 09:47
Hi,

In just a few days we'll introduce a node-based logic editor. It is already available in the 15.08 Dev Preview. I prepared an example for Page Redirects for the upcoming release article, please find it attached.

logic_editor_example2.blend
logic_editor_example2.html
The Founder | Twitter | Facebook | Linkedin
25 August 2015 20:50
Hi and welcome to this forum!

but I was wondering if there was a way to save the modifications made on the web browser using the API which would overwrite the original json file.
Although this is possible to implement by applying certain efforts, Blend4Web's concept implies that all content is authored in Blender, as a convenient and open source environment. We currently do not offer any scene importer. Nevertheless we have plans to add some project management features to the SDK's browser-based tools, such as creating new projects, reexporting/converting resources, building apps for deployment.

The Founder | Twitter | Facebook | Linkedin
20 August 2015 15:16
Hi,

I'd recommend to not use skeletal animation at all. Instead you might just set rotation for the separated parts of your table, according to Roman's example.
The Founder | Twitter | Facebook | Linkedin
19 August 2015 10:08

Is there a way to use the mouse for look control but keep pointer functionality for Selectable objects?
Something like in the Farm demo where you can select barrels and other stuff by looking at them and pressing F?
The Founder | Twitter | Facebook | Linkedin
18 August 2015 18:37
Actually, a little off topic, could you quickly have a look at the thread opened by me, there is an answer missing, I am waiting for… Thanks so much!

Answered in the thread!
The Founder | Twitter | Facebook | Linkedin
18 August 2015 15:46
What is still missing is how can I interactively grab and move objects, like in the curiosity rover demo?

Please take a look at this demo.
The Founder | Twitter | Facebook | Linkedin