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User posts Yuri Kovelenov
04 November 2015 12:59
Hi,
The new "move camera" node is just what I needed. It's hugely important to be able to move the camera target around efficiently

It seems that the node "snaps" the camera to the new location immediately if you switch between 2 target objects. Is there any way to smooth out the translation a bit? i tried to animate the target object's location, but that didn't seem to work. It would be really nice to be able to have the target change location smoothly.
We can consider adding "smoothing" option to this node.
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04 November 2015 12:51
Hi,
I have a model with UVs stretching outside the UV box. I applied a material with a texture to it. However even though Image Mapping > Extension mode is set to Repeat, when I export to webGL and give it a go the extension acts as Extend mode.
Am I doing something wrong or is it that blend4web simply doesn't allow UVs to leave the UV box?
Perhaps you are using non-power-of-two textures. This problem was fixed in the 15.10 release.
The Founder | Twitter | Facebook | Linkedin
04 November 2015 08:26
You're welcome!
The Founder | Twitter | Facebook | Linkedin
04 November 2015 08:25
Albeit it is wonderful for simple tasks, to trigger animations and such, we would like for instance to pass the result of a "Conditional Jump" node to the usual JS code written for the rest of the project.

Is there a dedicated way to do that or even a little trick ?
Well, to my knowledge there is no such possibility yet. For now I can only suggest something very hacky. Such as tracking a shader node parameter in JavaScript while setting this parameter in the logic editor with Set Shader Node Param.
Thanks for pointing that out.
The Founder | Twitter | Facebook | Linkedin
04 November 2015 08:06
Hi,
I try again and it is still the same I have no errors and I is all black
Could you please provide more detail? Are you running your app using a link in the Project manager?
The Founder | Twitter | Facebook | Linkedin
04 November 2015 07:59
Hi,
Any update on the release date?
The update we were talking about was shipped just a few days ago. Please let us know whether it works for you.
The Founder | Twitter | Facebook | Linkedin
03 November 2015 14:18
Looks like Nvidia Optimus problem to me. You can read more about this known issue here.
The Founder | Twitter | Facebook | Linkedin
02 November 2015 14:09
Hi,
For now, the position gets updated in an own loop, with JavaScripts: setInterval, but of course, is lagging behind the original scene.
Which mechanism exist in Blend4Web to hook into the main render loop?
You can use main.set_render_callback() for this task.
The Founder | Twitter | Facebook | Linkedin
02 November 2015 12:35
I am building the website so it's not online yet. I just want to make a try to know how it works that's why I use wamp in local.
I see. I thought you are deploying it on an online host.

I attached my project
I imported it with the project manager. Indeed, the compiled version didn't run. However, it worked after re-compilation.
The Founder | Twitter | Facebook | Linkedin
02 November 2015 11:34
Hi,

Could you please post the link?
The Founder | Twitter | Facebook | Linkedin