User posts Yuri Kovelenov
09 January 2015 09:46
08 January 2015 18:41
does WebGL support cycles rendering?This question is answered in FAQ
f so, why the magenta?It is common error indicating color in 3D CG.
I am unfamiliar with UV unwrapping and I want to try and avoid it but I will do it if I have to.Sometimes you can avoid it by using Generated texture coordinates. This will suit many cases with repeating textures you mentioned (wood, brick…). Also, there is no need in UV mapping for matcap textures (metal, glass, plastic etc).
See also this post.
Good luck!
08 January 2015 17:41
08 January 2015 16:31
Now I have a real noob question that ive been trying to figure out for longer then I'd care to admit. In the camera module, what is exactly the Camera Object ID (camobj). It's not the camera name in blender. Is it like a uuid number?Well, it is a reference to camera JavaScript object, not a string ID. It can be obtained with a get_active_camera() call of the scenes module.
08 January 2015 13:32
So basically you want a Target camera, but with vertical movement instead of vertical rotation, is it correct?
In the app.js addon there is a very long function called enable_camera_controls(). This function implements mouse, touch and keyboard controls for different camera types. So instead calling this function from your app, you probably want to copy relevant parts of this function to the code of your application, and make subtle modifications.
I think you might give it a try, while we will be happy to answer your further questions.
In the app.js addon there is a very long function called enable_camera_controls(). This function implements mouse, touch and keyboard controls for different camera types. So instead calling this function from your app, you probably want to copy relevant parts of this function to the code of your application, and make subtle modifications.
I think you might give it a try, while we will be happy to answer your further questions.
08 January 2015 09:21
08 January 2015 09:18
Hi,
I noticed the december update added enable_mouse_hover_glow under the mouse module. I know you guys did that juuuust for me :). But seriously thanks!Thank you for your feedback which helped us to improve the engine.
Anyway, Is there currently a way to have more control of the hover glow? say like glow color just like in the scene module?For glow parameters please refer to this manual section.
07 January 2015 21:22
07 January 2015 21:14