User posts Yuri Kovelenov
05 January 2015 21:22
04 January 2015 15:17
03 January 2015 22:00
03 January 2015 19:53
03 January 2015 19:51
03 January 2015 17:12
03 January 2015 17:06
despite having no feedback from Blender to show the environment effecting the sceneYes this is one of features missing in the Blender viewport. Luckily, it is going to change.
Though I am trying to figure out how to use "typical" equirectangular HDR images.You need to convert them to cubemaps in order to render with blend4web.
I also should point out that there may be some unintentional miscommunication when it comes to the various terms involved with Environment maps in Blender. When I said "mirror map" in the last post; I did not mean creating a map the renders reflections of object into each other; I simply meant a background image that reflects into all reflective objects/materials etc.Yeah we differentiate them as "dynamic" and "static".
Such as a simple sky background; verses a mirror map; or using one for both."Cubemap" is the WebGL's cube texture. It consists of 6 separate 2D textures which can be loaded separately or packed in some format (e.g. DDS). In Blender cubemaps are called "environment maps". Blender format for such images is 2 rows by 3 tiles.
Cubemaps (aka environment maps) can be used for various purposes. For example:
1. For skydome
2. For static reflections
3. For image-based lighting
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03 January 2015 16:45
03 January 2015 11:19