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User posts Yuri Kovelenov
05 January 2015 21:22
Watched, amusing!
The Founder | Twitter | Facebook | Linkedin
04 January 2015 15:17
The nice with blender4web is that the artist still owns his models,
( not depending on a platform)…but the bad is that …I am very bad at blender , LOL
I must learn..
Think about it as an investment. Blender means independence!
And nice model!
The Founder | Twitter | Facebook | Linkedin
03 January 2015 22:00
Okay, is it for a game or something else?
The Founder | Twitter | Facebook | Linkedin
03 January 2015 19:53
Switch to material mode in Blender in order to enable viewport rendering - it will be white as well
The Founder | Twitter | Facebook | Linkedin
03 January 2015 19:51
LOL you got specular hardness = 1 that's why
The Founder | Twitter | Facebook | Linkedin
03 January 2015 17:12
Sorry for the long winded post; but I hope this feedback can help sort ofut some of the possible confusion in the environment textures area.
Thanks for the feedback, perhaps we should make it more clear in our manual.
The Founder | Twitter | Facebook | Linkedin
03 January 2015 17:06
despite having no feedback from Blender to show the environment effecting the scene
Yes this is one of features missing in the Blender viewport. Luckily, it is going to change.
Though I am trying to figure out how to use "typical" equirectangular HDR images.
You need to convert them to cubemaps in order to render with blend4web.
I also should point out that there may be some unintentional miscommunication when it comes to the various terms involved with Environment maps in Blender. When I said "mirror map" in the last post; I did not mean creating a map the renders reflections of object into each other; I simply meant a background image that reflects into all reflective objects/materials etc.
Yeah we differentiate them as "dynamic" and "static".
Such as a simple sky background; verses a mirror map; or using one for both.
"Cubemap" is the WebGL's cube texture. It consists of 6 separate 2D textures which can be loaded separately or packed in some format (e.g. DDS). In Blender cubemaps are called "environment maps". Blender format for such images is 2 rows by 3 tiles.

Cubemaps (aka environment maps) can be used for various purposes. For example:
1. For skydome
2. For static reflections
3. For image-based lighting





The Founder | Twitter | Facebook | Linkedin
03 January 2015 16:45
HTML export option implies that you get standalone HTML files, without any external dependencies. Could you please attach here an example file for me to take a look? Thanks!
The Founder | Twitter | Facebook | Linkedin
03 January 2015 11:19
Okay sure! Thanks for offering help. We used to issue pre-release engine builds from time to time so help in testing them is that we really need.
The Founder | Twitter | Facebook | Linkedin
03 January 2015 11:16
See you!
The Founder | Twitter | Facebook | Linkedin