User posts Pavel Kotov
15 September 2015 16:25
Should I be able to limit vertical camera movement with this? I played with it's settings but it still moves vertically.
Yes, just set the angles to 0 on the main camera

4_kaamerat_v7.blend
4_kaamerat.html
11 September 2015 15:27
11 September 2015 15:24
Модель лица Антония Падуанского была сконструированная по черепу с использованием 3D-технглогий. А теперь она выложена на Facebook при помоще Blend4Web ![smiling]()
![]()
Модель создана Cícero Moraes


Модель создана Cícero Moraes
11 September 2015 12:37
Scientifically reconstructed face of Saint Anthony is now on Facebook - exported with Blend4Web!
![]()
Model by Cícero Moraes

Model by Cícero Moraes
11 September 2015 11:52
I made a video showing the process ![smiling]()
Just don't forget to bake your animation before export :)
samethick.blend
samethick.html

Just don't forget to bake your animation before export :)
samethick.blend
samethick.html
09 September 2015 11:36
09 September 2015 10:20
08 September 2015 19:14
Yeah, there is :) But a tricky one.
![]()
I used 5 scenes (A main scene and a scene for every secondary cam output). All secondary cameras are rendering into " displays' " textures: every display has its own material and its own texture.
The main thing:
Lamp, room and Suzanne are on the main scene, and they are linked to secondary scenes. So we have on secondary scenes everything that is happening on the main one - and also we're saving resources. You can link objects to another scene by selecting objects, pressing space, typing "Link objects to scene" and selecting a secondary scene.
Hope it helps
If you have any questions, feel free to ask!
4_cams.blend
4cam.html

I used 5 scenes (A main scene and a scene for every secondary cam output). All secondary cameras are rendering into " displays' " textures: every display has its own material and its own texture.
The main thing:
Lamp, room and Suzanne are on the main scene, and they are linked to secondary scenes. So we have on secondary scenes everything that is happening on the main one - and also we're saving resources. You can link objects to another scene by selecting objects, pressing space, typing "Link objects to scene" and selecting a secondary scene.
Hope it helps

If you have any questions, feel free to ask!
4_cams.blend
4cam.html