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User posts Mikhail Luzyanin
31 August 2017 14:08
Here it is. Thank you
Can you pack all textures to blend file, plese. It's difficult to understand how the shader works without textures.
Blend4web and that kind of thing.
31 August 2017 11:28
As always I have luck on my side, the tutoriallink is broken.. Shrinkwrap
Just type in Google "Blender Encyclopedia: Modifiers" and second link will be the link that you need.
And what do you mean exactly with "shift it by one of the axis"?
I mean that Array modifier not only just make a copy of the mesh but also shift it a little, look more closely on how the Array modifier works.
Blend4web and that kind of thing.
31 August 2017 10:33
Small example manipulating gravity.
Why you don't want to use blend4web (bullet) phisics? You also can control it using javascript code.
phisics_example.blend
Blend4web and that kind of thing.
31 August 2017 10:22
The geometry. When I go to edit mode your cylinder has a spline and whatever I do, I still got the faces of the rounding of the cylinder. And the arrows are projected on the spline of the cylinder it seems.
It's made with two modifiers Array and Curve. First modifier make multiple copies of a small piece of tube and shift it by one of the axis. Second modifier bend this geometry by simple spline curve. Look at this artile.
Blend4web and that kind of thing.
30 August 2017 18:14
How is the 'skeleton' of the cylinder created as well?
You mean the geometry or material?
Blend4web and that kind of thing.
30 August 2017 17:28
xcept when I re-create it I somewhere mess up or miss a critical step.. I reckon that it has to do with the UV-map? How can I position the arrows the right way along the tube?
UVMap used to locate an arrow, just unwrapped to the center of the image. It also unwrapped in line and used as mask for coloring arrows.
Blend4web and that kind of thing.
30 August 2017 15:25
In fast preview
Can you share with us your blend file? so we can understand where is the problem?
Blend4web and that kind of thing.
30 August 2017 15:23
However, it seems to have the restriction of one color. Where can I find more information about this technique(s)/build-up (speed of animation, etc)?
I want have a transition from blue to red (heat) and so I tried to use a Colorramp with the nodes (image). Without any luck.. It just shows one solid color.
It made without particles system, you'll get nothing from node Particle Info. I corrected the shader for you.
viscicle_shader_example.blend
Blend4web and that kind of thing.
30 August 2017 10:21
И еще вопрос: можно ли сделать, чтобы по клику на одном объекте анимация запускалась на двух разных объектах?
Да, конечно!
two_animation_example.html
two_animation_example.blend
Blend4web and that kind of thing.
29 August 2017 16:55
I have made a material for gems. In b4w preview they appear as I want them to (image 1)
You mean in the Blender viewport or blend4web fast preview?
Blend4web and that kind of thing.