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User posts Mikhail Luzyanin
18 February 2016 14:07

при рендеринге в blender оба объекта видны, но когда открываю в viewer объект, который накрыт невиден…
У вас скорее всего тип прозрачности Alpha Blend, попробуйте поставить Alpha Sort.
Blend4web and that kind of thing.
18 February 2016 10:30

A kak Naznachit imya dlya Animacii ???
Вот тут.
Blend4web and that kind of thing.
18 February 2016 10:27

Интересует как в блендере можно красить отдельно фейсы, что бы получать такие разноцветные треугольники. Пока что знаю как красить вершины, но тогда на фейсах получаются плавные градиенты перехода цвета
Надо выделить нужный фейс и нажать кнопку Face Selection Masking for Painting на нижней панели окна.
Blend4web and that kind of thing.
18 February 2016 10:20

Or is it following a curve not possible in b4w.
Unfortunately any manipulations with particles except influece of gravity and wind are not supported.
Blend4web and that kind of thing.
16 February 2016 17:29

Имя экшена?
Да, здесь нужно указывать имя экшна, иначе воспроизводится тот экшн который навешан на объект в блендере, система частиц если присутствует на объекте так же запуститься, и анимация нодового материала будет запущена. Если хотите проигрывать только что то одно необходимо вписать имя того что хотите проиграть.
Blend4web and that kind of thing.
16 February 2016 17:27

i finally found, i don't know if it's a bug, i have to put the DiffuseInt of the material inside the node to 0.5 instead of 0.8
It's can't be a bug I think, I think it's a differece of setup between node and simple material. So can you attach an axample, just to confirm my thoughts?
Blend4web and that kind of thing.
16 February 2016 17:13

sorry i will explain me better.
I set a cube in blender with a diffuse color an another with a node color.
When i set the same color on the node color, the render is different

I'm doing something wrong… I checked diffuse entisity etc…. Everything the same…
Can you attache your file with example?
Blend4web and that kind of thing.
16 February 2016 16:06

Is is possible to have realtime blurred/glossy reflections in Blend4Web? (Example image attached)

Perhaps it's possible to progressively down sample the existing mirror reflections in blend4web, causing them to look blurred?
For now it's not possible with realtime reflections. But you can prepear several cubemaps for each object, some of them can be blurred some of them not, then you can dynamicaly change from one cube map to another in node material using API, Animation or Logic Nodes.
Blend4web and that kind of thing.
16 February 2016 13:38

Hi, anyone have problem with ssao?
I set those parameters on a default scene and the result is "no ssao" on browser why?
Be sure you have at least one cast/receive shadows object on the scene.
Blend4web and that kind of thing.
15 February 2016 10:28

How can this be done with Blend4Web? I know constraints aren't supported. Will I have to animate each pulley individually, then?
You can setup all your animation using constrains, then bake it with Blender Baking Tool into simple action. You can find a small tutorial here.
Blend4web and that kind of thing.