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User posts Alexander Kovelenov
31 January 2016 14:58
Hello!

Currently it's not possible to assign a non-uniform scale on objects. If implemented this would increase complexity of the framework and can bring some unexpected results such as inverted normals/shading etc.

Can you provide more info about your case so we could propose another solution?
31 January 2016 14:51
Hi!

This kind of sophisticated animation requires baking. See the following topic in documentation to find out how.
27 January 2016 17:29
The builds have been updated. The final release is scheduled for tomorrow.
27 January 2016 17:29
Сборки обновлены, финальный релиз назначен на завтра.
27 January 2016 10:53
Ответ на сообщение пользователя motorsep
Please implement support for Oculus/Samsung's Gear VR.
Yes we will, eventually.
26 January 2016 19:37
Blend4Web 16.01 Release Candidate is now available for download to the general public.

All users are encouraged to test their scenes and applications and try out new features of the upcoming release which is expected in the next few days.

The list of new features as well as bug fixes can be found in the release notes.
26 January 2016 19:36
Релиз-кандидат Blend4Web 16.01 доступен для загрузки всем желающим.

Пользователям рекомендуется протестировать свои сцены и приложения, а также оценить новый функционал перед финальным релизом, который ожидается в течение нескольких дней.

Полный список улучшений и исправленных ошибок находится в замечаниях к релизу.
26 January 2016 16:40
Hi

The issue with incorrect collision ID has been resolved. Please check the upcoming release.
26 January 2016 16:39
Hi

The issue has been resolved. Please check the upcoming release.
24 January 2016 00:13
Hi and welcome to our forum!

Support for Google Cardboard is still work in progress, it will be available in the next few months.