由用户创建的信息 尤里·卡夫兰诺
23 September 2015 11:30
Hi Will,
The browser console (press F12) outputs a 404 error for this resource:
http://williamwelker.com/b4w/my_cube/wwmain.json,%20loaded_cb?t=31082015123644
Looks like the quotation mark is in wrong place:
Should be:
The browser console (press F12) outputs a 404 error for this resource:
http://williamwelker.com/b4w/my_cube/wwmain.json,%20loaded_cb?t=31082015123644
Looks like the quotation mark is in wrong place:
data.load("wwmain.json, loaded_cb");
Should be:
data.load("wwmain.json", loaded_cb);
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23 September 2015 11:09
@crazyFolker and @Will Welker
Please consider attending this conference, it will be a pleasure for us to meet you in person!
Please consider attending this conference, it will be a pleasure for us to meet you in person!
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23 September 2015 08:20
Most animation/tweening libraries we work with allow you to pass generic objects to the tweener and it will automatically adjust the properties/values over timeGotcha! I remember myself using similar tweening library when I was a Flash/ActionScript programmer.
Because your API is more of a functional approach, we don't have the control to adjust the X,Y,Z properties directly (or any other properties).Yeah, we worked hard to disallow such things.
This is fine though since we just use interfaces for our objects - for example a our Camera Animator class will haveI see. Looks like you already have a developed application framework and just want to replace the rendering engine. Good to hear that you found an appropriate solution. Please feel free to ask any further questions or even request missing features, we'll be happy to help!
a 'target' and a 'camera' property which will both be of type IObject3D. We then create a concreted Blend4WebObject3D which just implements IObject3D - that allows us to set x,y,z (or whatever values) then internally in the Blend4WebObject3D we call the appropriate blend4web specific api.
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22 September 2015 18:48
Khronos uploaded a better quality video
http://www.youtube.com/watch?v=B1m75FUKumA
http://www.youtube.com/watch?v=B1m75FUKumA
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21 September 2015 15:15
I have quite a few things I'd like to experiment with, and having access to stuff like this will make it a lot easier to try stuff out quickly ( and report any issues )You'll have a chance to test it as we are going to make a preview release this week.
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21 September 2015 14:51
Clicking on an anchor doesn't currently generate a Select And Jump event.
This would be useful for automatically moving a camera to the location associated with that anchor*.
This definitely makes sense. The TODO list has become a bit longer.
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21 September 2015 14:48
Again, thank you for a nice suggestion, this is added to our TODO list.
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21 September 2015 12:16
It would be cool to have a "Look At Object" button as well, that just looks at the object in question, and also updates the camera in Blender to reflect what the user will see in Blend4Web. ( currently, changing the target location doesn't update the camera in Blender, so you will see something different when you export if it's not looking at that location in the editor )
@crazyFolker Nice suggestion! Added to our TODO list.
I just finished a video on camera controls:
https://www.youtube.com/watch?v=eT2wzefkDj0
@Will Welker Great! Your videos are really helpful, and also provide us with usability feedback which is very important.
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21 September 2015 11:55
Thanks for info! We'll try to push these patches as soon as Blender devs are over with 2.76 release (the master branch is currently frozen).
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21 September 2015 11:47
I'd like to click on the ball, have it start to animate, and then click on the sphere and have it start to animate while the ball is still animating.
How can I do this?
This will be possible with a new node we implemented for the upcoming release.
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