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由用户创建的信息 尤里·卡夫兰诺
03 July 2017 15:16
Hi Justin,

while Blend4Web required 5.6MB (3.1MB model data + 2.5MB webplayer).

I think you can further reduce the size by enabling gzip compression for Web Player files (HTML, CSS, JS) on your server (it makes 980 kb instead of 2.5 Mb)

DDS format used for the texture can be bulky too. It however helps to reduce memory video footprint so it is up to you whether to use it or leave JPEG.
开发主管 | 新浪微博
03 July 2017 10:33
30 June 2017 16:07
Представляем релиз Blend4Web 17.06. Нововведения версии: поддержка дополненной реальности (AR), поддержка ограничителей трансформации объектов, новая логическую нода Set Camera Limits, новый алгоритм освещения от окружающей среды для Cycles.

https://www.blend4web.com/ru/community/article/345/
开发主管 | 新浪微博
30 June 2017 15:58
We are glad to present a new release of Blend4Web, an open source framework for creating interactive online 3D experiences. For 17.06, we have delivered lots of useful features such as support for augmented reality (AR) - showcased with a new demo, several of Blender's object-level transform constraints, a new logic node called Set Camera Limits, a new environment lighting algorithm for Cycles and many others.
https://www.blend4web.com/en/community/article/344/
开发主管 | 新浪微博
27 June 2017 15:49
Thanks for the info, I think what you're doing is amazing!
开发主管 | 新浪微博
26 June 2017 12:14
Looks like Blend4Web can export it as well:
webodm_textured_mesh.html (31 Mb)
webodm_textured_mesh_optimized3.blend (21 Mb), the file is compressed using Blender's Save As dialog.
Texture is 8k now. I've also added an orange-coloured object depicting a moving vehicle at a speed of 80km/h.
BTW are the mesh dimensions real? Denoted in meters?
开发主管 | 新浪微博
23 June 2017 11:52
I still have a lot to learn from the Jedi Master
Yeah we are all happy to have Mikhail on board

I wonder if we can try to export your bigger map too?
开发主管 | 新浪微博
23 June 2017 11:36
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开发主管 | 新浪微博
22 June 2017 17:42
22 June 2017 15:07
Hi,

You can probably load and parse such a file with JavaScript and then supply indices and vertices for a mesh using Blend4Web API.
Please take a look at the following example in the code snippets.
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