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由用户创建的信息 尤里·卡夫兰诺
07 December 2015 18:01
Can confirm glitches on iPhone 4 and iPad 3. We'll try to fix this for the upcoming release. Thanks for reporting this.
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07 December 2015 11:17
Hi Nils,

The logic editor is now node-based. You can read here on how to enable and use it.
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02 December 2015 10:34
Hello Jeannot, nice to see you on the Blend4Web forums!

You might also want to post this on the WebGL Jobs website. Good luck with your project!
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01 December 2015 19:52
Thanks to all for your support!
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01 December 2015 17:20
Hi and welcome!

It possible to create NPR graphics using Blender's shader nodes. See for example
https://www.blend4web.com/en/forums/topic/665/
direct link
You can ask a question on how it was done from the author of Blender Lounge.
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27 November 2015 19:51
Железо под WebGL 2.0 будет запускать софт WebGL 1.0 ?
Да, конечно.
Обратная связь есть, по подобию dx например?
И здесь ответ положительный.
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27 November 2015 19:18
Hi and welcome!
I was invited to check out this site
http://cpetry.github.io/NormalMap-Online/
It converts a black and white bump map into a normal map.
You can also use GIMP normal map plug-in for this task.
Is there any chance bump maps could do it to the node editor? would it be from Blender or Blend4web to do so? I can't figure out who i should ask.
Please take a look at this tutorial for using normalmaps in node materials.
https://www.blend4web.com/en/article/35/
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27 November 2015 12:55
We are proud to announce a new release of Blend4Web, an open source framework for creating interactive 3D web content. In this release you'll find: initial support for next-gen WebGL 2.0, MSAA anti-aliasing, more logic editor capabilities and multiple usability improvements.
https://www.blend4web.com/en/article/161/
开发主管 | 新浪微博
27 November 2015 12:55
Мы рады сообщить о выходе в свет очередной версии Blend4Web, открытой платформы для создания интерактивных трехмерных веб-приложений. В этом релизе: начальная поддержка WebGL 2.0, техника антиалиасинга MSAA, расширение возможностей редактора логики, а также многочисленные улучшения, нацеленные на повышение удобства пользования фреймворком.
https://www.blend4web.com/ru/article/160/
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27 November 2015 10:19
It would be cool to have a "Look At Object" button as well, that just looks at the object in question, and also updates the camera in Blender to reflect what the user will see in Blend4Web. ( currently, changing the target location doesn't update the camera in Blender, so you will see something different when you export if it's not looking at that location in the editor )
The possibility to point the camera to the 3D cursor position was implemented in 15.11.


The cursor itself can be snapped to an object using the standard Blender menu Object > Snap > Cursor to Selected (hotkey Shift-S).

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