由用户创建的信息 尤里·卡夫兰诺
15 October 2014 18:47
Благодаря Михаилу и Ивану это приложение является самым популярным среди более чем 900 демо на сайте MDN.
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15 October 2014 18:38
15 October 2014 15:19
Ответ на сообщение пользователя visualizer
Yeah I confused with where to exactly post & duplicated it… Sorry!
No problem
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15 October 2014 15:16
15 October 2014 15:08
Hi I've remove a dublicate post from the Jobs forum. Our guys will try to find time for making a simple interactive example.
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14 October 2014 11:07
Hi and welcome to the B4W forum!
Blend4Web apps load a pair of .json and binary files. In case of self-contained HTML files they are packed together with the engine and the web player.
You can load .json files within your app or using the standard web player. Note that loading resources into web apps is subject to the same-origin policy rule.
Please see this tutorial for available deploying options.
Blend4Web apps load a pair of .json and binary files. In case of self-contained HTML files they are packed together with the engine and the web player.
You can load .json files within your app or using the standard web player. Note that loading resources into web apps is subject to the same-origin policy rule.
Please see this tutorial for available deploying options.
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13 October 2014 17:11
Hi!
Currently we are making a tutorial about artist tricks used to achieve photo-realism for the Watch demo. We'll definitely publish more usage examples on NLA Script.
I think we could add the support some day. Meantime instead of these object-level constraints you can easily use the corresponding bone constraints and parent the moving parts to these bones. Note you will need to bake skeletal animation before exporting. See this and this tutorial for more info.
A tutorial of such settings step by step most appreciated. Mainly the Helicopter one
Currently we are making a tutorial about artist tricks used to achieve photo-realism for the Watch demo. We'll definitely publish more usage examples on NLA Script.
Also is there any near future chance of these "Track To, Locked Track and Transformation" getting covered under B4w's abilities?
I think we could add the support some day. Meantime instead of these object-level constraints you can easily use the corresponding bone constraints and parent the moving parts to these bones. Note you will need to bake skeletal animation before exporting. See this and this tutorial for more info.
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11 October 2014 10:28
Hi Visualizer and welcome to our forum!
Thanks for your interest!
I am just wondering if the same thing can brought up in B4W with all its rich visual feel & interactive functions.I believe Blend4Web is the right tool to do such things. At the current development stage though we don't support constraints such as Track To, Locked Track and Transformation used in the tutorial you mentioned. However they can be easily replaced with a single armature rig. For example we rigged the Cessna aircraft for our Island demo in that way, and that was very easy.
Any such tutorials Welcome ! to make such stunning stuff in B4W.Sure stay tuned
Thanks for your interest!
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10 October 2014 17:29
Hi and welcome to the forum!
We had chosen to use Blender instead of developing our own editor few years ago. This approach has some pros and cons of course. What I can say is that having the Blender power on our side is a huge advantage. We are starting to participate in Blender development and hope to reduce the gap between it and the web.
We had chosen to use Blender instead of developing our own editor few years ago. This approach has some pros and cons of course. What I can say is that having the Blender power on our side is a huge advantage. We are starting to participate in Blender development and hope to reduce the gap between it and the web.
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