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由用户创建的信息 尤里·卡夫兰诺
30 October 2014 18:45
开发主管 | 新浪微博
30 October 2014 12:18
开发主管 | 新浪微博
30 October 2014 12:13
开发主管 | 新浪微博
30 October 2014 11:52
Our team is happy to present the new version of Blend4Web - the open source 3D authoring platform. In this release: new web player, improved shadows and SSAO and new visual logic editor functionality.

Read full annonce.
开发主管 | 新浪微博
30 October 2014 11:50
Команда разработчиков Blend4Web представляет сообществу и партнерам очередной релиз открытой платформы для разработки трехмерных интернет-приложений. В этом релизе: новый дизайн веб-плеера, оптимизированные тени и SSAO, а также новый функционал визуального редактора логики.

Полный текст анонса.
开发主管 | 新浪微博
30 October 2014 09:48
Электронный журнал FPS, издаваемый в Казани, опубликовал заметку о релизе 14.09.

开发主管 | 新浪微博
29 October 2014 15:13
А также новый веб-плеер
开发主管 | 新浪微博
29 October 2014 15:10
Also check out our new web player
开发主管 | 新浪微博
26 October 2014 19:10
by separating the models, it leaves them available for other applications. Embedding them into the HTML locks them to that one purpose.

Oh I see.

It would would helpful to tag objects within a scene with a unique id and have a "Batch Export to JSON" or a "Batch Save to Blend" files option, where files saved get named according to the Object's Data.

Upon exporting from a blend file to, say, JSON file the latter remembers what was the source blend file. We use this saved file path for bulk exporting all our models and scenes. Automatic reexport is performed using reexporter python script. The same applied to self-contained HTML files as well.

On another note, is it possible to set an object's location when the JSON is loaded?

Yep please take a look at the tutorial. Search for set_translation_v() function.


开发主管 | 新浪微博
26 October 2014 09:25
Hi,

do you actually need to save every single object to separate file? If no dynamic loading is required you could prepare the whole scene in Blender and export all the models in bulk as described here.
开发主管 | 新浪微博