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由用户创建的信息 尤里·卡夫兰诺
08 December 2014 18:33
I can imagine 3 groups of Blend4Web users:

1. Commercial guys who create proprietary solutions and make money from them (they pay for license).
2. Open source guys who are happy to share their work with others (they stick to GPL).
3. 3D graphics enthusiasts who just want to show their work on their personal webpages - that is the webplayer for whom. They don't care about legal stuff - so we provide a GPL exception for them to allow even more freedom than GPL.

All others should consider to join one of the above-mentioned groups. Otherwise that's just not right.
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08 December 2014 18:13
The idea behind the webplayer app is to provide the Blender users with a quick and straightforward way to create and share interactive 3D web scenes. The possibility for exporting into single HTML files lowers the entry barrier greatly (no browser or webserver setup required). We intentionally designed the webplayer's interface to resemble YouTube or 3D web publishing services - it is just what our 90% users want.

You are among 10% of others. I think you need a somewhat custom solution like in some of our demos (Island, Farm etc). Please check out our programming tutorials too.
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08 December 2014 16:11
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08 December 2014 12:09
Ответ на сообщение пользователя -Vampire-
а что надо сделать чтоп на бэйдже было мое имя?
Приехать
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08 December 2014 11:14
After some internal discussion we have decided that it is undesirable to remove the small gear button from the corner of our standard webplayer. It launches the help window and allows to change the quality settings, and also provide the link back to blend4web.com which we believe is a very small burden for the possibility to use it for free and without the need to publish your source blend files. The same applies to the preloader design.

However, using Blend4Web API you can always create your own webplayer or any other web app coupled with your own design, under GPL or commercial license.
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07 December 2014 16:21
Ответ на сообщение пользователя tj_gumis
Again thanks for you quick response. The problem was a way of texture projection via z axis on mesh. When the mesh was rotated texture in BLENDER behave the same way under condition of appropriate settings of X,Y,Z axis within mapping preferences. Unfortunately for some reason, during export proces this axis maping preferences are somehow lost.
Okay understood. These settings are simply unsupported, that's why.
Thanks once again - especially on sunday
No problem
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07 December 2014 16:15
Correct me if I am wrong, but the early versions of addons export and show the generated html without the webplayer presence.
That's right.
Is there any way to do it in case of 14.11 ? I am asking because the load indicatior makes me thinking and reminding of flash and this is something I wish to avoid. Also little icons in the right bottom corner … Is there any way to hide somehow all that staff ?
I think we can implement an option for hiding the webplayer's UI altogether. I'll talk with our guys tomorrow. For now you can modify the corresponding HTML/CSS code manually.
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07 December 2014 08:44
For Generated texture coordinates type the only supported projection so far is Flat, and you have Tube I guess. You might use UV unwrapping for your model instead.
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06 December 2014 22:25
Ответ на сообщение пользователя -Vampire-
ээээээ!!!!! а уже поздно? я поеду!!!
Приезжайте, будет интересно!
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06 December 2014 22:24
Thank you for your response, and please don't loose your courage, you guys do a wonderfoul work.
Thanks, we won't
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