由用户创建的信息 stewet
01 February 2017 20:26
Hello everyone!
What is the mistake? In Firefox (first picture) the console message - In Chromium (second picture) there is not a message.
The application is jamming strongly in Firefox - In Chromium everything good
I would like to make referring to an b4w icon, but opened on a new page (tab - "_blank) - how it is necessary to prepare this?
Original Link (made with Blender + Blend4Web)
(the application with a Hungarian language - sorry)
What is the mistake? In Firefox (first picture) the console message - In Chromium (second picture) there is not a message.
The application is jamming strongly in Firefox - In Chromium everything good
I would like to make referring to an b4w icon, but opened on a new page (tab - "_blank) - how it is necessary to prepare this?
Original Link (made with Blender + Blend4Web)
(the application with a Hungarian language - sorry)
29 January 2017 20:07
Hello everyone
A mistake occurred in my earlier project the original one - without help anchor - here visible. I would have liked custom preloader screen, but the running did not succeed after building. I reinstall Blender and the Blend4Web (16.12.1) (New project - In Blender - Append Objects etc - Build…) The mistake is constant. Can you help?
Sorry… I look at it now… the charged project does not work well on my machine. What may be the trouble? (Ubuntu 12.04 - nVidia 1GB - Firefox 51.01)
+ problem
The firefox is bad unfortunately. Refreshing (uninstall + install) does not work well the blend4web application. Now the chromiumot I use it where it is custom anchor the format of html does not appear fine. The last <p> the content of a text after a member does not show. What may be the trouble?
Sorry
From the project the part showed on the picture does not appear in a plated browser, but the definitive one (deploy) in a variant already yes… i don't understand
here visible - version +
+ problem
The firefox is bad unfortunately. Refreshing (uninstall + install) does not work well the blend4web application. Now the chromiumot I use it where it is custom anchor the format of html does not appear fine. The last <p> the content of a text after a member does not show. What may be the trouble?
Sorry
From the project the part showed on the picture does not appear in a plated browser, but the definitive one (deploy) in a variant already yes… i don't understand
here visible - version +
15 January 2017 00:37
My Project v1.0
Control: WASD + Mouse
It is necessary to click on the rotating sign
1. Feladat (Hungary language) = 1. Example
This is an electrotechnics task. (Voltage divider) I am an engineer teacher and I would like to present the project in the school. (the students start studying… maybe) But the mouse an indicator is needed on a PC.
Thank you very much
Control: WASD + Mouse
It is necessary to click on the rotating sign
1. Feladat (Hungary language) = 1. Example
This is an electrotechnics task. (Voltage divider) I am an engineer teacher and I would like to present the project in the school. (the students start studying… maybe) But the mouse an indicator is needed on a PC.
Thank you very much
09 January 2017 19:04
Thank you for the answer Roman!
The cursor is not visible so unfortunately. I am not a programmer, i don't know the maze.js into a file I wrote it onto good place this in the function.
I work on the physics, but now the most important one it the visibility of pointer.
maze.js code
My system:
Intel Dual Core proc. - 3GB RAM - nVidia card (GeForce G 103M)
OS: Ubuntu 12.04
Browser: Mozilla Firefox (50.1.0)
The cursor is not visible so unfortunately. I am not a programmer, i don't know the maze.js into a file I wrote it onto good place this in the function.
I work on the physics, but now the most important one it the visibility of pointer.
maze.js code
My system:
Intel Dual Core proc. - 3GB RAM - nVidia card (GeForce G 103M)
OS: Ubuntu 12.04
Browser: Mozilla Firefox (50.1.0)
08 January 2017 13:37
hi Alexander
I installed it the 16.12.1 version. The project managerrel I created the files. I appended the objects to it. (from old file - simple_maze.blend) Pasted it fps code.
But…
- The pointer disappears unfortunately
- The camera goes through the wall
- I don't know how it is possible to publish everything
(the list of definitive files)
Please help me!
Source files download and local path: /home/stewet/blend4web_ce/projects
Maze_16.12.1_version
Comment: portraying the mouse pointer (cursor) so would be good! (see it picture)
Show Mouse in Blender Game Engine
Excuse me
The collision I solved a problem - Margin = 0.001 (see it picture)
Physics Panel - Collision Bounds - Margin
But I cannot solve the mouse pointer (cursor) visibility and the full project publishing
I installed it the 16.12.1 version. The project managerrel I created the files. I appended the objects to it. (from old file - simple_maze.blend) Pasted it fps code.
m_fps.enable_fps_controls();
But…
- The pointer disappears unfortunately
- The camera goes through the wall
- I don't know how it is possible to publish everything
(the list of definitive files)
Please help me!
Source files download and local path: /home/stewet/blend4web_ce/projects
Maze_16.12.1_version
Comment: portraying the mouse pointer (cursor) so would be good! (see it picture)
Show Mouse in Blender Game Engine
Excuse me
The collision I solved a problem - Margin = 0.001 (see it picture)
Physics Panel - Collision Bounds - Margin
But I cannot solve the mouse pointer (cursor) visibility and the full project publishing
06 January 2017 12:23
Hi Alexander
Thank you for the answer
The taller version demands a bigger resource unfortunately, but i think will be worthy to refresh
DEMO - walk mode => CKey (else fly mode)
Thank you for the answer
The taller version demands a bigger resource unfortunately, but i think will be worthy to refresh
DEMO - walk mode => CKey (else fly mode)
04 January 2017 20:47
30 December 2016 21:40
Thank you very much Alexander!
Everything works already so.
I have two questions:
1. How (where?) it is possible to claim the velocity of the motion? If Walk is Speed: 1.00 - then too fast the motion.
2. Why the camera moves (with mouse) in that direction vertically where is watching?
Thx
(And I wish all of the team a happy new year)
File Download
Everything works already so.
I have two questions:
1. How (where?) it is possible to claim the velocity of the motion? If Walk is Speed: 1.00 - then too fast the motion.
2. Why the camera moves (with mouse) in that direction vertically where is watching?
Thx
(And I wish all of the team a happy new year)
File Download
26 December 2016 01:08
Thank you for the answer Alexander!
I looked at it the tutorialt, I was looking for this. But I have need the mouse onto an indicator. I prepare an application where the player finds tasks in the labyrinth. (a whirl clicks on a question mark)
The questions:
1. How is it possible to make the cursor visible?
2. How onto a constant usage which can be prepared (for instance) default.js file? Only the json file translation not enough, I know this.
3. The touch of the object works on a mobile phone with a rap if the cursor is not visible??
I say thank you for everything
I looked at it the tutorialt, I was looking for this. But I have need the mouse onto an indicator. I prepare an application where the player finds tasks in the labyrinth. (a whirl clicks on a question mark)
The questions:
1. How is it possible to make the cursor visible?
2. How onto a constant usage which can be prepared (for instance) default.js file? Only the json file translation not enough, I know this.
3. The touch of the object works on a mobile phone with a rap if the cursor is not visible??
I say thank you for everything
23 December 2016 19:18
Dear Blend4web team!
I like this application very much. I would like to prepare a labyrinth fps in a style. How is it necessary to turn up in order for the camera not to go through the wall?
Could I ask a plain example? Somebody would repair it the .blend file? link - Thank you!
Excuse me for the modest English knowledge
I like this application very much. I would like to prepare a labyrinth fps in a style. How is it necessary to turn up in order for the camera not to go through the wall?
Could I ask a plain example? Somebody would repair it the .blend file? link - Thank you!
Excuse me for the modest English knowledge