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由用户创建的信息 Pavel Kotov
24 February 2016 19:03
You can also look at this demo, it uses dynamic loading/unloading of objects. And we wrote tutorials how to make it work
24 February 2016 14:55
As an artist I will tell you about the parenting :)
It became pretty easy recently because we supported viewport alignment. Here I recorded a video how to do that:

You can also consider making your plane little longer in case of very wide screens
24 February 2016 10:47
Hello!

Currently it is not supported via the World tecture. But you can parent a plane to the camera so it will always follow the view.
Also you can consider using some coding to add your video as a background, if I understood you correctly

Hope it helps!
20 February 2016 14:51
Hello and welcome to our forum!
First of all: a great model! And I like the idea with outlining.

Now for the incorrect work.

First of all, please use Blend4Web Engine, not Blender Render or Blender Game. It will leave only supported options in interface.

For now if you're using Emit parameter, you need to use Extended material in node setup, not just the simple "Material". It's because B4W exports only parameters of nodes that are assigned to inputs. We will work towards the solution of that problem.
For now I changed all broken materials to Extended Materials, everything works fine

Wrong hair color:
Blend4Web doesn't support Color Ramps in stack materials. But we just supported node Color Ramp, I reproduced your setup as closely as I could in nodes and it works fine for me now.
But there is a problem: Color Ramp support is avaliable only in Developer Preview, which may be still buggy. In 16.01 version there is no Color Ramp support. So my .blend file will work correctly only with with this Early Developer Preview.

Also I fixed a minor error with the eyes. If you're using transparent objects, you need to set the transparency type to Alpha Blend or other that is more preferable. Leaving it to Opaque will lead to a non-transparent object.

Now about camera: you can read here how to set it.
For your scene place the 3D-cursor at the place you want the camera to look at and in Camera settings select "Look at Cursor".
Also please use Vertical Camera sensor because it's the only type supported for now.

Neon_Rigged_export.html

Neon_Rigged_export.blend

Everything looks fine for me now. See if there still is something wrong

Hope it helps!

p.s.
I recommend using Empty instead of Curve in order to parent everything to it and animate it, because Blender has some issues with Curves animation and results can be non-pleasant.
18 February 2016 14:40
v ARCHIVE vse soxranil chtob ochibki ne vyshli

Ух ты, классно сделали!

Какую версию движка вы используете? Потому что после того, как я экспортировал ваш проект, все в html файле заработало. Попробуйте обновиться до последней версии и переэкспортировать проект.

P.S.

Очень советую не использовать столько ламп!
18 February 2016 11:17
Looks great! I like lens colours very much
17 February 2016 15:02
ne pomoglo (

Скиньте свой .blend - файл, посмотрим
17 February 2016 10:39
Ну да, там копирайты, все дела :)
Разные компании могут отнестись по-разному. Поэтому лучше сделать что-то свое
16 February 2016 19:24
Там на основной странице конкурса сказано :)

"Вы можете продумать и показать нам свой интересный дизайн, однако, не следует слишком выходить за рамки форм-фактора: к примеру, планшеты уже не будут считаться подходящими под тему. Также не будет считаться хорошим тоном почти идентичное сходство с дизайном уже существующих товаров, и, конечно же, использование логотипов различных существующих брендов."
16 February 2016 10:43
Wow, it's looking good so far! Keep up the good work! Will be waiting to see the final result