由用户创建的信息 Pavel Kotov
21 March 2016 11:17
In some cases it will work, but in the extreme cases (for example sticks are moving VERY fast in some moments) the bug will show itself. So, thank you for helping us finding the bug!
You actually don't need to add a new bone - just assign the stick to the old one using armature and weights, not only parenting to bone. That must do the trick.
Good luck!
You actually don't need to add a new bone - just assign the stick to the old one using armature and weights, not only parenting to bone. That must do the trick.
Good luck!
21 March 2016 10:39
18 March 2016 12:16
Hello again!
Why did you place him way off the centre? Is it necessary? If not - it's always better to to keep it in the centre while working with animation.
Well, there is a bug, yes, we'll try to fix it to the release. But the workaround with your scene right now could be a pain.
You need to move everything to the center, to move all origins (except of the drum sticks) to the center as well, to make everything size 1 (you'll need to Alt+s on armature and S->100 on all meshes), and after that.. Well, connect drum sticks to the hands (select stick, select hands, ctrl+j) and just paint weight for needed bones on both of them. That'll do it. Hope it's understandable
And the bug is (we think) when the boone has weight on it AND a mesh just parented to it without Armature modificator. Something like that, I'm not very much into bug stuff :)
Why did you place him way off the centre? Is it necessary? If not - it's always better to to keep it in the centre while working with animation.
Well, there is a bug, yes, we'll try to fix it to the release. But the workaround with your scene right now could be a pain.
You need to move everything to the center, to move all origins (except of the drum sticks) to the center as well, to make everything size 1 (you'll need to Alt+s on armature and S->100 on all meshes), and after that.. Well, connect drum sticks to the hands (select stick, select hands, ctrl+j) and just paint weight for needed bones on both of them. That'll do it. Hope it's understandable
And the bug is (we think) when the boone has weight on it AND a mesh just parented to it without Armature modificator. Something like that, I'm not very much into bug stuff :)
15 March 2016 11:55
这份教程是关于创建动画对象。我们会创造一个可爱的小乌龟作为实例。本教程由几个部分组成。第一部分将包括建模、纹理贴图、设置材质将静态场景导出到 Blend4Web,接着第二部分将介绍关于绑定姿势,动画使用非线性编辑器,烘培和导出动画序列。
15 March 2016 10:54
Ответ на сообщение пользователя Winter_FoxДа, конкурс будет с апреля по май, скорее всего А насчет темы - это пока секрет
Следующий конкурс будет наверно в мае на военную тему ? Уже есть идейки .
в чём ошибки и какие недочёты в интерактиве?
Например, можно сначала вытянуть коробку из-под крышки, и только потом нажать на крышку - тогда сцена сломается. Можно взять одновременно юсб-девайс и наушники, и они будут крутиться "друг в друге". Еще иногда "проецированный" дисплей проявляется без самого проецирования
14 March 2016 20:37
okay everyone, the results arrived!
Thank you so much for participating!
See you soon in the next contest!
Thank you so much for participating!
See you soon in the next contest!
14 March 2016 20:29
Ну что, друзья мои, результаты прибыли!
Спасибо вам большое за участие! Будем проводить еще, заглядывайте к нам почаще!
И сразу: если вы хотите получить магнитик,
(если вы еще это не сделали)
ПРОСЬБА НАПИСАТЬ МНЕ НА ПОЧТУ СВОИ АДРЕС, ФИО И ИНДЕКС!
pkotov@blend4web.com
Спасибо
Спасибо вам большое за участие! Будем проводить еще, заглядывайте к нам почаще!
И сразу: если вы хотите получить магнитик,
(если вы еще это не сделали)
ПРОСЬБА НАПИСАТЬ МНЕ НА ПОЧТУ СВОИ АДРЕС, ФИО И ИНДЕКС!
pkotov@blend4web.com
Спасибо
14 March 2016 14:12