由用户创建的信息 dallas3d
31 January 2020 01:04
08 January 2020 22:25
08 January 2020 22:20
24 December 2019 07:29
I found something that seems to be working so far. Posting here in case anyone else needs this, or if someone can suggest a better approach:
function load_wait() {
var done_yet = m_data.is_idle()
if(done_yet) {
clearTimeout(t);
***code to run after completion of load goes here***;
} else {
var t = setTimeout(load_wait, 1000);
}
}
24 December 2019 01:05
Hello!
I have created a project where sets of scenes can be loaded or saved together, and there are parent/child relationships that need to be set across those scenes.
My problem is that when I reload a set of scenes, apparently sometimes the child gets loaded before the parent and I get an 'object not found' error as a result.
Is there a way I can force scenes to load sequentially so that the parent scene loads before the child scene?
Thanks!
I have created a project where sets of scenes can be loaded or saved together, and there are parent/child relationships that need to be set across those scenes.
My problem is that when I reload a set of scenes, apparently sometimes the child gets loaded before the parent and I get an 'object not found' error as a result.
Is there a way I can force scenes to load sequentially so that the parent scene loads before the child scene?
Thanks!
20 November 2019 22:25
I am having a problem with the Chrome desktop browser and Target camera behavior.
I have a couple objects in my project that I resize via morphing on numeric input. When working in Firefox the view remains the same, but if I do my morphs in Chrome the camera will randomly rotate to a new orientation. I'm assuming this is a bug, so I've posted here.
Thanks!
I have a couple objects in my project that I resize via morphing on numeric input. When working in Firefox the view remains the same, but if I do my morphs in Chrome the camera will randomly rotate to a new orientation. I'm assuming this is a bug, so I've posted here.
Thanks!
09 January 2017 07:38
07 January 2017 05:20
Taking my first try at modifying a scene to view thru Oculus Rift, I added what I think is the necessary code; however while I see a stereo image in the resulting app on my browser, when I try to view the scene thru my Rift I get a frozen hourglass, blackness, sometimes a broken image, or I get kicked back to the starting VR room. Any idea what I've done wrong?
07 January 2017 05:11
06 January 2017 06:06
Taking my first try at modifying a scene to view thru Oculus Rift, I added what I think is the necessary code; however while I see a stereo image in the resulting app on my browser, when I try to view the scene thru my Rift I get a frozen hourglass, blackness, sometimes a broken image, or I get kicked back to the starting VR room. Any idea what I've done wrong?