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User posts Yuri Kovelenov
19 February 2015 16:35
Maybe be a bit more broad here and fully support all curve object types instead, and do the same automatic conversion to mesh whenever possible?

The upcoming 15.02 release will include support for curves, surfaces and metaballs.
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13 February 2015 14:35
Cool effect!
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12 February 2015 09:35
Good luck!
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11 February 2015 17:08
Absolutely! Thanks for suggesting!
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10 February 2015 21:32
Okay, we'll pay attention to this.
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09 February 2015 18:28
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09 February 2015 18:27
Урок по UV развертке, часть 1
http://www.youtube.com/watch?v=09qLc6ID4Jg
The Founder | Twitter | Facebook | Linkedin
09 February 2015 15:03
It is deeply buried. To be exact, this is blur_texel_size_mult parameter which is set to 3 by default. I attach here a screenshot for blur_texel_size_mult = 1.

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09 February 2015 13:17
Hi David,

By using the glow factor setting under the World tab, you can tweak glow thickness. Try to set it to the minimum, that is 0.1. You might also increase glow color brightness at the same time.
We tried removing blurriness completely from the outlining effect, but this resulted in aliased edges and insufficient quality. Probably we will have to develop another method for outlining without blurriness.
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09 February 2015 10:58
Отчет:

"После 4-часовой борьбы с javascript API Blend4Web, мы таки смогли понять, как работает бестия!"


автор Винсент Жире (Vincent Gires) – Смотреть онлайн
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