User posts trepaning
22 February 2015 04:22
Just got home from my first meetup with the Vancouver Blender Users' Group. They went over a few basics for some people, then got into doing stuff for the web via Blender, and Blend4Web came up as the hot ticket to make it happen. Fortunately, I was there to let them know what awaits them with B4W and show off some stuff I have done using it. More than a couple were very interested in the possibilities. Next time I meet with the group, I'll give them some more to get them interested about B4W. I didn't expect to be the most knowledgeable on any topic when I went to the meetup, but when they started talking B4W, I was able to make it shine a little bit, and will keep it up at future meetings. According to me, B4W is the "future of online retail", and some of the attendees agreed.
21 February 2015 22:01
After close to 12 days, the rendering of the PNGs is coming to a close in a handful of hours, so I would like to revisit this ffmpeg topic.
I will have 5 files to assemble:
5 second slate
3 seconds black
2 seconds black with audio pop at start
animation
2 seconds black with audio pop at start
What is the best quality export option from Windows 8 Blender 2.73 64 bit? These exported movies will then be assembled into a single movie with ffmpeg. Export is 1280x720 @ 24fps.
I will have 5 files to assemble:
5 second slate
3 seconds black
2 seconds black with audio pop at start
animation
2 seconds black with audio pop at start
What is the best quality export option from Windows 8 Blender 2.73 64 bit? These exported movies will then be assembled into a single movie with ffmpeg. Export is 1280x720 @ 24fps.
19 February 2015 20:15
I have been using the javascript file to make objects hotlinks, etc., but B4W keeps getting better and better, and each release offers awesome features.
14 February 2015 00:00
thanks a lot!
This is what is required, fyi:
-5 second slate that has relevant video info
-5 seconds black with 2 pop cue at appropriate point
-video
-2 pop cue and 2 seconds black after final video frame
I'll make a 2 pop and try assembling with ffmpeg, with an option to say "WTF??" and just use Blender.
The rendering of the video frames will be a few days. Once they are rendered, assembling them into a MOV file would only be a few minutes.
This is what is required, fyi:
-5 second slate that has relevant video info
-5 seconds black with 2 pop cue at appropriate point
-video
-2 pop cue and 2 seconds black after final video frame
I'll make a 2 pop and try assembling with ffmpeg, with an option to say "WTF??" and just use Blender.
The rendering of the video frames will be a few days. Once they are rendered, assembling them into a MOV file would only be a few minutes.
13 February 2015 20:12
yes, addon was downloaded from the site yesterday. Will try again in 12 hours. May be a local issue, but can always use 32 bit Blender. It's just to keep busy while main computer is rendering animation for next 10 days.
13 February 2015 10:32
Addon is not compatible with "Windows x64" platform.
is the error I am getting after installing Blender 2.73a on my secondary computer running Windows 7.
Installed 32 bit version of 2.73a and B4W addon has no issue.
Just restarted 64bit Blender 2.73a, and error still appears.
is the error I am getting after installing Blender 2.73a on my secondary computer running Windows 7.
Installed 32 bit version of 2.73a and B4W addon has no issue.
Just restarted 64bit Blender 2.73a, and error still appears.
12 February 2015 22:54
Thanks a lot for the feedback. I will look into ffmpeg but will not use it this time around, as the submission video needs black space before it and a pop-cue before and after the video, so it would be easier to just lay it all out in the VSE and export as the proper type of MOV right from Blender. I did use similar programs to ffmpeg in the past to create video files for video games, plus assembled movies years ago in DOS with such command line software, so will definitely look into that after this project is done. As it stands, 36 hours into rendering, 785 frames are completed, with 5947 left to be rendered…
11 February 2015 21:48
I am currently rendering a project to PNGs. As of this morning, 10 hours after the rendering started, 200 frames have been completed. Only 6532 more frames to go. It will be awhile yet.
However, once the rendering is completed, I will need to assemble a video with the following specs to submit to SIGGRAPH:
Will the following export settings get me the result?
If not, any info on how to assemble a bunch of PNGs into the required format on Windows 8 would be appreciated, thanks!
However, once the rendering is completed, I will need to assemble a video with the following specs to submit to SIGGRAPH:
Will the following export settings get me the result?
If not, any info on how to assemble a bunch of PNGs into the required format on Windows 8 would be appreciated, thanks!
10 February 2015 20:38
I would like to place instances into the scene via code and use Blender just to make the initial model. The store example I am messing with in the Projects forum is a bunch of Json files all with their respective model at 0,0,0 and then placed in the scene via the code. It would be cool to then simply place another handful of the same item in the scene without bulking up the download or file size with redundancies.
08 February 2015 03:31
I know Instances were mentioned somewhere, can't recall where. How is that Search function coming along for the forum? With respects to instances, I would like to suggest that when instances are used, having only one with the glow effect and clickable would be good, such as in a store setting with multiple boxes of the same item, and so would the option to make all instances glow and clickable. Making each instance clickable with a unique click action based on its ID (or however instances are referenced) may also be useful in some instances.