User posts trepaning
03 March 2015 22:09
here is an animation with an issue I have experienced more than once: http://youtu.be/QDpC8CAUvLk When converting that animation to B4W, the bone rotation animations work, but any bones animated with IK do not animate. Am I missing something to get IK anim included?
03 March 2015 02:06
it all worked fine EXCEPT the skeleton was inside out and no amount of recalculating or flipping normals made it right, but at least I know it's possible and I will try with another model soon. Can hair on a model be exported? http://youtu.be/kkum8rBcEZ4
02 March 2015 21:38
I will get to look at this latest release later, but am curious if the glow outline for IE works with HTML export only or if independent JSON models loaded in a JSON scene also glow in IE, or if something needs to be added to code.
27 February 2015 20:50
Rarely seen footage of rite of passage dance of the LEGO skeleton.
This will be a nice little test for B4W when I get home.
Dance of the LEGO Skeleton
This will be a nice little test for B4W when I get home.
Dance of the LEGO Skeleton
27 February 2015 20:48
that is great! I was not able to walk up the escalator, and only took a quick look, but wow, fantastic! Will check it out more later.
26 February 2015 21:13
Thanks for the help with everything. The video has been uploaded. Now, it's time to remake my webpage using B4W. After a break.
25 February 2015 21:49
fantastic, thanks for the information. I will put it to use this evening and get the video uploaded and move on with my life.
A question:
ffmpeg.exe -i output.mp4 -r 30 -c:v dnxhd -b:v 45M -c:a pcm_s16le output.mov
what does the "30" represent? Frame rate?
A question:
ffmpeg.exe -i output.mp4 -r 30 -c:v dnxhd -b:v 45M -c:a pcm_s16le output.mov
what does the "30" represent? Frame rate?
23 February 2015 09:06
Here's the video and the generic info that goes with it
http://youtu.be/lyI6kqpn3AM
next performances November 18-22, 2015 http://www.TheMusicOfJunk.com
Waterfront Theatre on Granville Island, Vancouver, BC, Canada
I was the drummer for the September 2014 debut of "The Music of Junk" at the Vancouver Fringe Festival. After the shows were over, I decided to make an animation of the show as a winter project. At the end of January, I found out about a CGI festival called SIGGRAPH that accepts submissions and I saw the festival had a music video category, so I bumped up my planned end-of-February project conclusion one month to make the submission deadline. This is the CGI music video result of "1 person, 4 months".
Audio recorded September 2014 at Firehall Theater
Animation produced October 2014-January 2015
Rendering of animation from February 10th 11pm until February 22nd 9pm.
Software used:
Blender
GIMP
Audaciy
a little bit of Makehuman
rendered at 1280x720
85 samples
http://youtu.be/lyI6kqpn3AM
next performances November 18-22, 2015 http://www.TheMusicOfJunk.com
Waterfront Theatre on Granville Island, Vancouver, BC, Canada
I was the drummer for the September 2014 debut of "The Music of Junk" at the Vancouver Fringe Festival. After the shows were over, I decided to make an animation of the show as a winter project. At the end of January, I found out about a CGI festival called SIGGRAPH that accepts submissions and I saw the festival had a music video category, so I bumped up my planned end-of-February project conclusion one month to make the submission deadline. This is the CGI music video result of "1 person, 4 months".
Audio recorded September 2014 at Firehall Theater
Animation produced October 2014-January 2015
Rendering of animation from February 10th 11pm until February 22nd 9pm.
Software used:
Blender
GIMP
Audaciy
a little bit of Makehuman
rendered at 1280x720
85 samples
23 February 2015 05:30
I'm going to put the video to youtube this evening, then will assemble the siggraph version upon snowboarder return! I learned a lot with this project, like skip cycles next time and use internal. :)
23 February 2015 00:16
Just want to add, as it has become apparent that a couple glaring errors make the video generally look like ass, so best quality doesn't really matter, though the info would still be appreciated. Instead, this version will be known as "1st render - v.SIGGRAPH". These kind of things happen when production gets rushed.