User posts robstawithlove
16 September 2015 20:43
16 September 2015 16:45
16 September 2015 15:32
Hi Mikhail
Thank you for the fast response. The answers were helpful, but the animation is still very slow - about 1 frame every 2 seconds . It will take me some time to navigate through all the boxes that should be checked and unchecked on various panels - I'm hoping that it becomes more streamlined with time, because it is actually a very cool tool you guys have built here. Another issue at the moment is that it pauses for a long time on 97% when loading.
I checked off ambient occlusion and motion blur to try and speed things up. In Chrome I then got a white background with fuzzy blue outlines where the mesh should be. I clicked AO back on and then Safari gave me what you see in the attached image . Any idea why this could be happening?
But hey - we are almost at a minor victory . What else can I do to speed up the animation, besides decimating the poly-count?
I am attaching the updated project file as well, in case you would like to take a look. I'll deal with the logic nodes a little later.
Thanks again for the assistance
Robin
Thank you for the fast response. The answers were helpful, but the animation is still very slow - about 1 frame every 2 seconds . It will take me some time to navigate through all the boxes that should be checked and unchecked on various panels - I'm hoping that it becomes more streamlined with time, because it is actually a very cool tool you guys have built here. Another issue at the moment is that it pauses for a long time on 97% when loading.
I checked off ambient occlusion and motion blur to try and speed things up. In Chrome I then got a white background with fuzzy blue outlines where the mesh should be. I clicked AO back on and then Safari gave me what you see in the attached image . Any idea why this could be happening?
But hey - we are almost at a minor victory . What else can I do to speed up the animation, besides decimating the poly-count?
I am attaching the updated project file as well, in case you would like to take a look. I'll deal with the logic nodes a little later.
Thanks again for the assistance
Robin
16 September 2015 13:36
Hi
I'm using the Add-On and it would be awesome once I can get some things to work better than Sketchfab. In the attached project I have Torus that should roll in on itself. Bone "A" in the Armature has a bone constraint that copies the rotation of a non-deform bone "ROLL" and subsequent bones copy the previous one (B copies A, C copies B etc - all the way to X). I have checked everything that I could (checked "default animation", baked the NLA), and still the animation doesn't work. And it is slowwww on my iMac (Safari and Chrome).
I also have a bone (SpikeScaler) that is driven by an object (BUTTON) to scale the radial bones (A1-6 etc.). Button should be selectable but it doesn't highlight and I can't move it. I have checked "Force Dynamic Object". Now I admit it could be that I'm missing something on this one, like game logic nodes or something - but please point me in the right direction.
For now it would be a minor victory if the animation will play.
Thanks
R*
I'm using the Add-On and it would be awesome once I can get some things to work better than Sketchfab. In the attached project I have Torus that should roll in on itself. Bone "A" in the Armature has a bone constraint that copies the rotation of a non-deform bone "ROLL" and subsequent bones copy the previous one (B copies A, C copies B etc - all the way to X). I have checked everything that I could (checked "default animation", baked the NLA), and still the animation doesn't work. And it is slowwww on my iMac (Safari and Chrome).
I also have a bone (SpikeScaler) that is driven by an object (BUTTON) to scale the radial bones (A1-6 etc.). Button should be selectable but it doesn't highlight and I can't move it. I have checked "Force Dynamic Object". Now I admit it could be that I'm missing something on this one, like game logic nodes or something - but please point me in the right direction.
For now it would be a minor victory if the animation will play.
Thanks
R*
20 August 2015 17:24
Hi
I used the quick install for a couple of days and everything went smoothly and so I decided to install the SDK. Everything is working well, except that when I run the SDK and the local file is supposed to run in the browser I get a 404. I have tried both Safari and Chrome and I have allowed local file access on Safari using the steps provided in the documentation. I tried for Chrome, but the terminal bash line yields a "No such file or directory", so I left it alone. I am using the latest SDK, which has a "scripts" folder, but not a "blender-scripts" folder. Anyhow, I simply want to see the way in which the materials were done for the sports car so I can emulate it, but it would also be cool to have the SDK working as intended (although not critical as I can still export HTML)
I used the quick install for a couple of days and everything went smoothly and so I decided to install the SDK. Everything is working well, except that when I run the SDK and the local file is supposed to run in the browser I get a 404. I have tried both Safari and Chrome and I have allowed local file access on Safari using the steps provided in the documentation. I tried for Chrome, but the terminal bash line yields a "No such file or directory", so I left it alone. I am using the latest SDK, which has a "scripts" folder, but not a "blender-scripts" folder. Anyhow, I simply want to see the way in which the materials were done for the sports car so I can emulate it, but it would also be cool to have the SDK working as intended (although not critical as I can still export HTML)