User posts Pavel Kotov
28 June 2016 10:41
You may want to reduce some of the geometry and to replace it with normal maps - especially the details that are very little, extruded text, etc.
The next trick is using tileable small textures as much as possible.
It's hard to judge without the .blend file. Maybe you have exported vertex animation or the complex armature animation that can be optimised. There may be lots of things that can lead to big file size.
The next trick is using tileable small textures as much as possible.
It's hard to judge without the .blend file. Maybe you have exported vertex animation or the complex armature animation that can be optimised. There may be lots of things that can lead to big file size.
27 June 2016 10:40
24 June 2016 18:54
24 June 2016 17:13
The project is still in development, but it looks pretty interesting already. If all the projects that can be found in pdf file that is on the main page will be done in Blend4Web, it'd be very interesting to look at
24 June 2016 17:07
Проект пока находится в разработке, но уже выглядит довольно интересно. Можно глянуть в pdf файл, находящийся на главной страничке - если все проекты будут визуализированы в Blend4Web, то очнеь хотелось бы посмотреть на это
22 June 2016 17:33
21 June 2016 15:30
21 June 2016 15:27