User posts dallas3d
11 August 2015 18:37
Often I will get B4W warnings that are often not (as far as I've been able to track down) documented, so I will post the ones I've so far been unable to resolve here.
First up:
"Couldn't determine path to ancillary resources, fallback to the current page directory"
I may have missed something, but my directory references look ok to me. Is B4W looking for a specific arrangement of folders/naming convention?
First up:
"Couldn't determine path to ancillary resources, fallback to the current page directory"
I may have missed something, but my directory references look ok to me. Is B4W looking for a specific arrangement of folders/naming convention?
11 August 2015 18:26
Ответ на сообщение пользователя Evgeny Rodygin
They have absolutely no influence on loading time
We give a warning on NPOT-textures usage only because they don't have full WebGL support. For example, you can't tile them.
Good to know. You've also reminded me that it's time to start a thread for (what appear to be) undocumented error messages.
11 August 2015 17:58
While skimming threads (mostly still lurking at this point), the Sketchfab reference caught my eye. I have a good bit of content there, some of it with NPOT textures, that I hope to move. To what extent, if any, do those impact load time? It would save a good bit of migration work not to have to deal with it.
22 July 2015 16:40
Has anyone used blend4web for immersive virtual reality?
1. I have yet to find a way to go from webgl to .fbx for import into Unity. Anyone know if that is possible?
2. How about samsung gear VR or google cardboard? Has anyone used blend4web to do application for that?
3. Any other ways to go from blend4web to immersive virtual reality with a head mounted display?
The only way I've done VR so far is with Unity but I'd love to be able to use blend4web.
1. I have yet to find a way to go from webgl to .fbx for import into Unity. Anyone know if that is possible?
2. How about samsung gear VR or google cardboard? Has anyone used blend4web to do application for that?
3. Any other ways to go from blend4web to immersive virtual reality with a head mounted display?
The only way I've done VR so far is with Unity but I'd love to be able to use blend4web.