User posts Rollo-s_Son
12 February 2015 15:12
12 February 2015 07:21
I'm hoping this is just another case of my overlooking some important setting.
The way I read it, the "Halo" option under Material > Game Settings > Face Orientation should force a mapped texture to orient toward the screen in some way, and Object > Blend4Web > Billboard should set an object to do much the same.
However, in the first case I see no change in texture view behavior. It rotates right along with the object I've applied it to, as normal.
Worse, in the second case I get an object that no longer displays my applied texture, and scales and rotates in a way that I can make no sense of - the screencap shows what I'd like to have displayed above the figure's head, and the linked html file shows the confusing result: if you turn the figure upside down you'll see a horizontal plain white rectangle instead of the 'chakra' emblem I created.
As always, thanks very much for your help and patience.
http://www.realwaxy.info/testbed/ChakraTexture.html
The way I read it, the "Halo" option under Material > Game Settings > Face Orientation should force a mapped texture to orient toward the screen in some way, and Object > Blend4Web > Billboard should set an object to do much the same.
However, in the first case I see no change in texture view behavior. It rotates right along with the object I've applied it to, as normal.
Worse, in the second case I get an object that no longer displays my applied texture, and scales and rotates in a way that I can make no sense of - the screencap shows what I'd like to have displayed above the figure's head, and the linked html file shows the confusing result: if you turn the figure upside down you'll see a horizontal plain white rectangle instead of the 'chakra' emblem I created.
As always, thanks very much for your help and patience.
http://www.realwaxy.info/testbed/ChakraTexture.html
12 February 2015 02:59
12 February 2015 02:38
12 February 2015 02:32
11 February 2015 01:29
11 February 2015 01:26
10 February 2015 16:17
I don't know if this is a bug or just a setting I've done wrong, but the highlight* on this object, which I've applied a halo material to, is shifted off to the right, and I'd like it to be centered. Any idea what's going on?
*I'm guessing it's not actually a highlight since it seems unrelated to how I have my lighting set up.
*I'm guessing it's not actually a highlight since it seems unrelated to how I have my lighting set up.
10 February 2015 16:05
I've been asked to recreate the following video effects in 3D. Can you give me any advice on how best to approach this with Blend4Web? Thank you!
http://www.ahealingplace.org/heartOverlay_2_auto.swf
http://www.ahealingplace.org/fields5_SinChkras_autoRun_4_rose_noOverlay.swf
http://www.ahealingplace.org/Female_wNav6_colapseOnly.swf
http://www.ahealingplace.org/heartOverlay_2_auto.swf
http://www.ahealingplace.org/fields5_SinChkras_autoRun_4_rose_noOverlay.swf
http://www.ahealingplace.org/Female_wNav6_colapseOnly.swf
03 January 2015 10:27