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User posts Rezatehranian
26 November 2016 21:28
It seems that the parenting works when I rotate an object. What I want to to is when the object is exported and the camera rotates around the cube, the small cube will also rotates. see attached blender. experimenting with two cubes now.
26 November 2016 20:59
Hey Will,

Thanks for that tip.

I am a newbie to Blender and Blend4web. That could actually work. All I have to do is to make sure I can also parent my locator to the camera.
26 November 2016 00:15
Hello,
In one of my demos I start with a PNG to show the location of a part. As the user clicks, the PNG disappears and the camera moves and an animation starts. Once the animation is finished and shows how to remove a part, the user have the ability to rotate around the object.

My question is: how can I have a locator on the corner that rotates at the same time as the part, to show which direction the user is facing?

Kind of like this example with the engine:
http://animagraffs.com/supercharger-vs-turbo/

BUT imagine if you were looking at the piston and the piston in the locator would be highlighted in red and as you turn around the piston, the engine would also rotate. (kind of like attached)
Thanks
25 November 2016 17:20
Thank you Will for the demo, looks awesome :)

It is somewhat heavy to load, but I imagine you have a optimized version for deployment.
24 November 2016 19:01
Thank you Konstantin for the quick reply.

So the issue is that our standard annotation requires us to create unified callous/annotations across all our graphic. So I managed to apply the same look and feel in our 3D model demo I am working on. See Custom Anchors1.png

However, this is accomplished with manual coding. So if I export the page from Blender as an HTML file, I will get the Webplayer loading page as well as the control panel but not the custom annotations and anchors. See Custom Anchors2.png

So to sum up, I want to export the .JSON file from Blender and add the loading and the control panel at the bottom of the page and add in my custom anchors JS file.

I know it is a simple thing to do, but I can't get it to work.
24 November 2016 17:41
Hello,

I just followed this tutorial and also asked a question to ianscott888.

What I want to do is to add the web player in the custom anchors. So to clarify, I want to load the loading page and then the 3D with my custom anchors.
Load this:
https://www.blend4web.com/apps/webplayer/webplayer.html
Before this:
https://www.blend4web.com/apps/code_snippets/code_snippets.html?scene=custom_anchors_main

Any help would be appreciated.

Thanks
23 November 2016 22:32
Hello,
I am not sure if this is mention in the SDK documentations, but I wonder what is the maximum number of annotations that we can use? (before noticing a drop in performance)

I'm using the Custom Element and link it to a HTML element.

Thanks
10 November 2016 14:42
Thank you Evgency for the reply and the sample.

What I meant was instead of having multiple outline, maybe we should have Add Socket in the outline box. See attached.

I should probably post this in the feature request.
09 November 2016 22:47
Hello,
I'm trying to outline multiple object at once and not sure if it is possible. My scene highlights the bolts and screws before starting an animation. I have 6 bolts and I have to add 6 outline switches.

Is there a better way to do this? or this feature doesn't exist yet?

Thanks