User posts Rezatehranian
26 November 2016 21:28
26 November 2016 20:59
26 November 2016 00:15
Hello,
In one of my demos I start with a PNG to show the location of a part. As the user clicks, the PNG disappears and the camera moves and an animation starts. Once the animation is finished and shows how to remove a part, the user have the ability to rotate around the object.
My question is: how can I have a locator on the corner that rotates at the same time as the part, to show which direction the user is facing?
Kind of like this example with the engine:
http://animagraffs.com/supercharger-vs-turbo/
BUT imagine if you were looking at the piston and the piston in the locator would be highlighted in red and as you turn around the piston, the engine would also rotate. (kind of like attached)
Thanks
In one of my demos I start with a PNG to show the location of a part. As the user clicks, the PNG disappears and the camera moves and an animation starts. Once the animation is finished and shows how to remove a part, the user have the ability to rotate around the object.
My question is: how can I have a locator on the corner that rotates at the same time as the part, to show which direction the user is facing?
Kind of like this example with the engine:
http://animagraffs.com/supercharger-vs-turbo/
BUT imagine if you were looking at the piston and the piston in the locator would be highlighted in red and as you turn around the piston, the engine would also rotate. (kind of like attached)
Thanks
25 November 2016 17:20
24 November 2016 19:01
Thank you Konstantin for the quick reply.
So the issue is that our standard annotation requires us to create unified callous/annotations across all our graphic. So I managed to apply the same look and feel in our 3D model demo I am working on. See Custom Anchors1.png
However, this is accomplished with manual coding. So if I export the page from Blender as an HTML file, I will get the Webplayer loading page as well as the control panel but not the custom annotations and anchors. See Custom Anchors2.png
So to sum up, I want to export the .JSON file from Blender and add the loading and the control panel at the bottom of the page and add in my custom anchors JS file.
I know it is a simple thing to do, but I can't get it to work.
So the issue is that our standard annotation requires us to create unified callous/annotations across all our graphic. So I managed to apply the same look and feel in our 3D model demo I am working on. See Custom Anchors1.png
However, this is accomplished with manual coding. So if I export the page from Blender as an HTML file, I will get the Webplayer loading page as well as the control panel but not the custom annotations and anchors. See Custom Anchors2.png
So to sum up, I want to export the .JSON file from Blender and add the loading and the control panel at the bottom of the page and add in my custom anchors JS file.
I know it is a simple thing to do, but I can't get it to work.
24 November 2016 17:41
Hello,
I just followed this tutorial and also asked a question to ianscott888.
What I want to do is to add the web player in the custom anchors. So to clarify, I want to load the loading page and then the 3D with my custom anchors.
Load this:
https://www.blend4web.com/apps/webplayer/webplayer.html
Before this:
https://www.blend4web.com/apps/code_snippets/code_snippets.html?scene=custom_anchors_main
Any help would be appreciated.
Thanks
I just followed this tutorial and also asked a question to ianscott888.
What I want to do is to add the web player in the custom anchors. So to clarify, I want to load the loading page and then the 3D with my custom anchors.
Load this:
https://www.blend4web.com/apps/webplayer/webplayer.html
Before this:
https://www.blend4web.com/apps/code_snippets/code_snippets.html?scene=custom_anchors_main
Any help would be appreciated.
Thanks
23 November 2016 22:32
10 November 2016 14:42
09 November 2016 22:47