Blog

New Contest: Retro Cars!

2016-09-20

This time we have a serious and broad theme! "Retro cars" contains many different styles, and there are many different ways to try to express them. You can also experiment with steampunk ;) (Don't do war cars though, we are peaceful and all!)

Considering that the theme implies complex objects to be modelled, we'll raise the maximum polygon count! Now, it'll be up to 100k tris, however, don't neglect the optimization factor! :) It will still be an important aspect of the judging. I recommend checking your scene on mobile devices!


Contest's main page
Comments
28 oct. 2016 10:49
Hello and welcome to the forum

You can bake all static materials into textures, while "dynamic" materials (reflective, transparent, etc.) should be faked using cubemaps or matcaps. Try surfing through SDK scenes, you'll catch how it's done

Also check the documantation, it should help too x)

About the entry - please read the rules and specifications! At the bottom of the main Contest page you'll find a link to entries thread. Also check the previous contests' entries, like that one: that is a good example of the entry format.
29 oct. 2016 07:50
The specifications state "This forum post must have a link for running the live web application right away.", does this mean I have to have a website? Or just so that the scene can be viewed in a browser window?

Just curious.

TIA
30 oct. 2016 23:13
First test version inside Blend4Web:
link
31 oct. 2016 10:42
Reply to post of user fitz301
The specifications state "This forum post must have a link for running the live web application right away.", does this mean I have to have a website? Or just so that the scene can be viewed in a browser window?

Just curious.

TIA

You can attach an .html to the post and make it clickable just like veti did in the message above

But also you can use GitHub for this purpose. It will be more convenient and will be a little better in terms of judging But just a liiiitle bit. If you'll be short of time, it'll be better to optimize/finalize the scene than that.

veti, good job so far!
04 nov. 2016 12:06
Hi everyone!
Here is a screenshot from my actual work. Not finished yet, some textures and a little more optimalization needed, but i succeeded to reduce the starting export size from 35mb to under 8mb. Baked textures, lot of (a really lot) nla, and a little game

but i need a little help! One thing is not working. I dont know how to replace the B4W glow node in low quality mode (because it is simple black…). I try to combine with the B4W LoQ node but not working.

Edit: I forgot to add an output to the glow material
04 nov. 2016 17:49
Hey pixeltomi! Welcome to our forum
Is tyhe problem solved?

P.S.
Nice car! Looking good
04 nov. 2016 22:03
Thanks!
Is tyhe problem solved?
Yes, i forgot to add an output to the glow material… in highq mode works perfectly, just in lowq mode turns black without that.
04 nov. 2016 23:14
Can I use this sound in my entry??
https://www.youtube.com/watch?v=AOeY-nDp7hI
05 nov. 2016 11:17
Can I use this sound in my entry??
I think you can. "nocopyrightsounds" (just make a link to them etc.)
05 nov. 2016 15:11
Reply to post of user ksniezek
Can I use this sound in my entry??
https://www.youtube.com/watch?v=AOeY-nDp7hI

This license does not give you permission to do the following:

You cannot re-upload our music to YouTube without adding your own creative content.
You cannot claim our music as your own.
You cannot use our music in any project outside of YouTube without the express permission of NoCopyrightSounds.
You cannot sell our music.

link
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