由用户创建的信息 尤里·卡夫兰诺
15 October 2016 13:44
Что для рендера будет проще: один объект с кучей материалов, или же надо разделить по материалам объект на дюжину частей?Примерно одинаково, т.к. части с разными материалами рендерятся отдельными вызовами WebGL API. Вариант единственного объекта все же несколько предпочтительней для движка, особенно если объект динамический (например, машина в игре).
开发主管 | 新浪微博
14 October 2016 19:12
Hi,
It looks like your web player cannot load the JSON file (you can see a 404 error in the browser console with F12).
This is because of your file structure: try this
http://briligg.github.io/moonwards/webplayer/webplayer.html?load=../blend4web/LalandeMarkers.json
Cool project btw.
EDIT Just found that Evgeny has already answered this. So you got two answers for the price of one.
It looks like your web player cannot load the JSON file (you can see a 404 error in the browser console with F12).
This is because of your file structure: try this
http://briligg.github.io/moonwards/webplayer/webplayer.html?load=../blend4web/LalandeMarkers.json
Cool project btw.
EDIT Just found that Evgeny has already answered this. So you got two answers for the price of one.
开发主管 | 新浪微博
14 October 2016 19:02
Hi and welcome to the Blend4Web forums!
We haven't an AR tutorial yet. To be honest we didn't try implementing AR with Blend4Web. Something to consider in the future.
We haven't an AR tutorial yet. To be honest we didn't try implementing AR with Blend4Web. Something to consider in the future.
开发主管 | 新浪微博
14 October 2016 18:59
Hi,
Unfortunately Blend4Web doesn't support applying hand-coded shaders. The node editor, however, is very powerful tool which can be used for creating really sophisticated materials.
Unfortunately Blend4Web doesn't support applying hand-coded shaders. The node editor, however, is very powerful tool which can be used for creating really sophisticated materials.
开发主管 | 新浪微博
12 October 2016 17:46
Hi!
Sure, you can do this by registering an fps callback and updating the value of your custom HTML element.
Sure, you can do this by registering an fps callback and updating the value of your custom HTML element.
开发主管 | 新浪微博
10 October 2016 18:03
10 October 2016 18:02