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由用户创建的信息 尤里·卡夫兰诺
15 October 2016 13:44
Что для рендера будет проще: один объект с кучей материалов, или же надо разделить по материалам объект на дюжину частей?
Примерно одинаково, т.к. части с разными материалами рендерятся отдельными вызовами WebGL API. Вариант единственного объекта все же несколько предпочтительней для движка, особенно если объект динамический (например, машина в игре).
开发主管 | 新浪微博
15 October 2016 10:46
Hi, the pattern you are getting is due UV mapping of your model.
开发主管 | 新浪微博
14 October 2016 19:15
Спасибо за обратную связь, поиск по API, конечно, нужен.
开发主管 | 新浪微博
14 October 2016 19:12
Hi,

It looks like your web player cannot load the JSON file (you can see a 404 error in the browser console with F12).
This is because of your file structure: try this
http://briligg.github.io/moonwards/webplayer/webplayer.html?load=../blend4web/LalandeMarkers.json
Cool project btw.

EDIT Just found that Evgeny has already answered this. So you got two answers for the price of one.
开发主管 | 新浪微博
14 October 2016 19:02
Hi and welcome to the Blend4Web forums!

We haven't an AR tutorial yet. To be honest we didn't try implementing AR with Blend4Web. Something to consider in the future.
开发主管 | 新浪微博
14 October 2016 18:59
Hi,

Unfortunately Blend4Web doesn't support applying hand-coded shaders. The node editor, however, is very powerful tool which can be used for creating really sophisticated materials.
开发主管 | 新浪微博
12 October 2016 17:46
Hi!

Sure, you can do this by registering an fps callback and updating the value of your custom HTML element.
开发主管 | 新浪微博
12 October 2016 08:31
开发主管 | 新浪微博
10 October 2016 18:03
10 October 2016 18:02