由用户创建的信息 尤里·卡夫兰诺
09 January 2017 16:03
Hi and welcome!
Yes you can put generic HTML markup inside annotations, without coding.
See here for syntax http://www.w3schools.com/html/html_links.asp
Yes you can put generic HTML markup inside annotations, without coding.
See here for syntax http://www.w3schools.com/html/html_links.asp
开发主管 | 新浪微博
09 January 2017 15:24
Hi,
you might want to re-post your job proposition on some other websites too:
http://www.webgljobs.com/
https://blenderartists.org/forum/forumdisplay.php?52-Paid-Work
you might want to re-post your job proposition on some other websites too:
http://www.webgljobs.com/
https://blenderartists.org/forum/forumdisplay.php?52-Paid-Work
开发主管 | 新浪微博
30 December 2016 10:25
It only work for the preview, not the .html export !You need to re-compile the web player. You can use the Project Manager for this: just find "webplayer" at the bottom of the app list and click "compile project".
开发主管 | 新浪微博
29 December 2016 18:45
Is there an english version of Everest Panorama?Here it is: https://yandex.com/everest/
开发主管 | 新浪微博
29 December 2016 11:04
Hi
So if i have some combinations like white frame with a green decor finish i have to create a new model for every variant and export it again. For a simple product configurator i get thousands of combinations…You can work around this problem if you create sorta uber-shader with the material editor which you can configure using value nodes via API.
开发主管 | 新浪微博
29 December 2016 10:53
Hi and welcome!
The node editor can only handle materials (i.e. fragment shader). What kind of application would you like to create? There is the possibility to update geometry in run time via API. You may probably use shape keys for that.
The node editor can only handle materials (i.e. fragment shader). What kind of application would you like to create? There is the possibility to update geometry in run time via API. You may probably use shape keys for that.
开发主管 | 新浪微博
29 December 2016 10:33
Hi and welcome!
In short, you'll need an invisible Ghost collision mesh placed near a door
https://www.blend4web.com/doc/en/physics.html#static-physics-type
Then you use a collision sensor in your app (see this tut)
The PRO version includes a working example (the Farm demo).
In short, you'll need an invisible Ghost collision mesh placed near a door
https://www.blend4web.com/doc/en/physics.html#static-physics-type
Then you use a collision sensor in your app (see this tut)
The PRO version includes a working example (the Farm demo).
开发主管 | 新浪微博