由用户创建的信息 尤里·卡夫兰诺
04 January 2015 15:17
The nice with blender4web is that the artist still owns his models,Think about it as an investment. Blender means independence!
( not depending on a platform)…but the bad is that …I am very bad at blender , LOL
I must learn..
And nice model!
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03 January 2015 19:53
Switch to material mode in Blender in order to enable viewport rendering - it will be white as well
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03 January 2015 17:12
Sorry for the long winded post; but I hope this feedback can help sort ofut some of the possible confusion in the environment textures area.Thanks for the feedback, perhaps we should make it more clear in our manual.
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03 January 2015 17:06
despite having no feedback from Blender to show the environment effecting the sceneYes this is one of features missing in the Blender viewport. Luckily, it is going to change.
Though I am trying to figure out how to use "typical" equirectangular HDR images.You need to convert them to cubemaps in order to render with blend4web.
I also should point out that there may be some unintentional miscommunication when it comes to the various terms involved with Environment maps in Blender. When I said "mirror map" in the last post; I did not mean creating a map the renders reflections of object into each other; I simply meant a background image that reflects into all reflective objects/materials etc.Yeah we differentiate them as "dynamic" and "static".
Such as a simple sky background; verses a mirror map; or using one for both."Cubemap" is the WebGL's cube texture. It consists of 6 separate 2D textures which can be loaded separately or packed in some format (e.g. DDS). In Blender cubemaps are called "environment maps". Blender format for such images is 2 rows by 3 tiles.
Cubemaps (aka environment maps) can be used for various purposes. For example:
1. For skydome
2. For static reflections
3. For image-based lighting
…
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03 January 2015 16:45
HTML export option implies that you get standalone HTML files, without any external dependencies. Could you please attach here an example file for me to take a look? Thanks!
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03 January 2015 11:19
Okay sure! Thanks for offering help. We used to issue pre-release engine builds from time to time so help in testing them is that we really need.
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