由用户创建的信息 尤里·卡夫兰诺
06 February 2015 08:37
Resuming, using the b4w webplayer and sharing the blend file is the way to keep it free. Right?I would say, using the b4w webplayer OR sharing the blend file are the ways to keep it free.
commercial licence it's not so cheap for a webdesign use of b4w.Well, you can ask your customer to purchase a license for you.
It would be nice to see an intermediate licence for a webdesign use of your framework; maybe limited to the blender plugin and some basic object interactions… don't know it's just an idea. I think there's difference between using b4w for a complex app development and a simple header clickable logo.Our idea was to provide all available functionality under GPL. The dual licensing (GPL and commercial) is a widespread and promising model suitable both for companies and indies.
Thanks for your wonderful work I love it.Thank you for your efforts and all the feedback!
开发主管 | 新浪微博
05 February 2015 23:59
1: designing 3d animated headers for websites (exactly as the one you have on here) or other layout elements.
2: making 3d clickable adv banners with logos or products.
3: embedding 3d showcases inside blog news articles, about products or similar.
All of this without using the sdk, but simply the blender exporter plugin.
Please note, that the logo on this website is NOT played back with the "standard" web player, it is a custom programmed application.
So, the simplest way to go is just to use our webplayer, if you don't mind its gray preloader with the B4W logo and the control button in the corner. The deal is that you use Blend4Web for free and in return, you advertise our technology, similar to Java, Flash, Unity and so on.
On the other hand, if you want to be in full control of how your content looks like, you may wish to purchase a commercial license. It makes sense for the webdesign cases you mentioned, such as banners, headers etc.
Finally, if you don't mind sharing your work with others, you may stick to GPL, that is, make your source blend files available to the public.
开发主管 | 新浪微博
05 February 2015 20:50
Hi,
Please read the following topics in our FAQ
https://www.blend4web.com/en/faq/#quest_2_1
https://www.blend4web.com/en/faq/#quest_2_5
Feel free to ask questions if you still have ones!
Please read the following topics in our FAQ
https://www.blend4web.com/en/faq/#quest_2_1
https://www.blend4web.com/en/faq/#quest_2_5
Feel free to ask questions if you still have ones!
开发主管 | 新浪微博
05 February 2015 19:40
http://www.graphicall.org/1142
Right now, the build is available for Linux x64 only.
Dear community, please help us to push this functionality to Blender! Test it, leave your feedback, join the discussion with the Blender devs!
https://developer.blender.org/D909 the Vector Transform node borrowed from Cycles
https://developer.blender.org/D923 The new Geometry node, again, borrowed from Cycles
https://developer.blender.org/D846 the Smoothstep node which has its GLSL built-in counterpart
https://developer.blender.org/D810 Environment lighting visible right in the viewport!
https://developer.blender.org/D1045 an Outliner bug
Right now, the build is available for Linux x64 only.
Dear community, please help us to push this functionality to Blender! Test it, leave your feedback, join the discussion with the Blender devs!
https://developer.blender.org/D909 the Vector Transform node borrowed from Cycles
https://developer.blender.org/D923 The new Geometry node, again, borrowed from Cycles
https://developer.blender.org/D846 the Smoothstep node which has its GLSL built-in counterpart
https://developer.blender.org/D810 Environment lighting visible right in the viewport!
https://developer.blender.org/D1045 an Outliner bug
开发主管 | 新浪微博
05 February 2015 19:34
http://www.graphicall.org/1142
Сборка подготовлена для Linux x64.
Приглашаем принять участие в тестировании функционала и обсуждении патчей.
https://developer.blender.org/D909 нода Vector Transform, заимствованная из Cycles
https://developer.blender.org/D923 новая нода Geometry, заимствованная из Cycles
https://developer.blender.org/D846 нода Smoothstep
https://developer.blender.org/D810 Environment lighting во вьюпорте!
https://developer.blender.org/D1045 баг в outliner'е
Сборка подготовлена для Linux x64.
Приглашаем принять участие в тестировании функционала и обсуждении патчей.
https://developer.blender.org/D909 нода Vector Transform, заимствованная из Cycles
https://developer.blender.org/D923 новая нода Geometry, заимствованная из Cycles
https://developer.blender.org/D846 нода Smoothstep
https://developer.blender.org/D810 Environment lighting во вьюпорте!
https://developer.blender.org/D1045 баг в outliner'е
开发主管 | 新浪微博
04 February 2015 15:21
Теперь поддерживаются ссылки в подписи на форуме. Ссылки должны начинаться с www, http:// или https://.
Пользователи, которые уже имеют ссылки в подписи - заново сохраните профиль!
Пользователи, которые уже имеют ссылки в подписи - заново сохраните профиль!
开发主管 | 新浪微博
04 February 2015 15:17
Links in forum signatures are now supported. The links should begin with www, http:// or https://.
Persons who already have links in their signatures - just save them again in your profile!
Persons who already have links in their signatures - just save them again in your profile!
开发主管 | 新浪微博
03 February 2015 18:50
Hi David,
We have updated our plans with the intent to support this case. Thanks for suggesting!
We have updated our plans with the intent to support this case. Thanks for suggesting!
开发主管 | 新浪微博
03 February 2015 18:17
Gregory Gossellin, the author of the French book about the Blender Game Engine, has also noticed our lovely game.
Besides, the article on gamedev.net is now published.
Besides, the article on gamedev.net is now published.
开发主管 | 新浪微博
03 February 2015 18:07
Автор французской книги по BGE также обратил внимание на нашу замечательную игру.
Кроме того, вышла статья на gamedev.net.
Кроме того, вышла статья на gamedev.net.
开发主管 | 新浪微博