由用户创建的信息 尤里·卡夫兰诺
25 March 2015 09:58
Impressive!
"Created a first person storytelling demo combining 3d environments with footage"
http://stuff.spielstand.net/unfilmables
"Created a first person storytelling demo combining 3d environments with footage"
http://stuff.spielstand.net/unfilmables
开发主管 | 新浪微博
25 March 2015 09:53
Эксперименты продолжаются.
Сторителлинг с видом от первого лица, в котором 3D окружение комбинируется с видео-материалом.
http://stuff.spielstand.net/unfilmables
Сторителлинг с видом от первого лица, в котором 3D окружение комбинируется с видео-материалом.
http://stuff.spielstand.net/unfilmables
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24 March 2015 21:05
Ответ на сообщение пользователя drewpotter
I have posted the following message on the Apple developer forums:
https://discussions.apple.com/message/27880460#27880460
Hi!
Thanks for posting that! Hope they'll pay attention to this issue.
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22 March 2015 13:26
You assumed right: retrieve the armature object (named "blenderDancer") and translate&scale it instead.
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21 March 2015 22:27
Ответ на сообщение пользователя trepaning
Here is another bone animation question for you:
As cool as I think this is, and I think it's pretty dang cool
http://www.trepaning.com/b4w/blenderDance.html 10 megs
it is not what I wanted to achieve, so any insight as to what the issue may be is appreciated.
http://www.trepaning.com/b4w/blenderDance.blend 18 megs
Hi Brian,
We currently require both model and armature objects to have an identity transform. You need to apply location and rotation (Ctrl-A) in your case.
blenderDance(1).blend
blenderDance.html
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21 March 2015 16:48
Hi,
confirmed that crash, will look after weekend. Thanks for the test case!
confirmed that crash, will look after weekend. Thanks for the test case!
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20 March 2015 21:21
Hi,
the assets.json file is supposed to be loaded with the scene viewer, not the web player. These are different apps.
the assets.json file is supposed to be loaded with the scene viewer, not the web player. These are different apps.
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