由用户创建的信息 trepaning
20 December 2014 04:31
Today, I started doing json export for work stuff and will be using it more, so that works fine for me. What I don't like is the M4V website, dang thing designed and written by engineers. Just give me a download link for encoder and instructions! I look forward to the upcoming release of B4W, a few very handy additions like inverse parenting, click object to go to another page, audio fix for Firefox, better converter…
CSS question: How do I go about making a json load fill an entire browser window? I only seem to be able to set a specific pixel height, in the case above, that is 800px height, but I'd like the canvas to fill the entire browser window.
CSS question: How do I go about making a json load fill an entire browser window? I only seem to be able to set a specific pixel height, in the case above, that is 800px height, but I'd like the canvas to fill the entire browser window.
19 December 2014 02:35
I just tried video texture for 1st trial and used OGV. It only plays in Chrome. In FF, it causes horrendous camera slow down, and shows no movie. In IE, it does not even try to load the OGV, so no slowdown in moving the camera.
http://www.trepaning.com/b4w/movie.html
http://www.trepaning.com/b4w/movie.html
19 December 2014 01:19
18 December 2014 02:21
Simple product today, a Real Wood Bird House
product page
http://aspectek.com/products/pet-products/real-wood-bird-house/
direct link
http://www.aspectek.com/b4w/HR4908-woodBirdHouse-b4w-01.html
product page
http://aspectek.com/products/pet-products/real-wood-bird-house/
direct link
http://www.aspectek.com/b4w/HR4908-woodBirdHouse-b4w-01.html
17 December 2014 20:31
the node setups in the examples above really helped me understand what was being explained in the watch and sunglasses tutorials. To expand on the very simple node setups, if you have a moment, please show an example of the REFLECT with a bump or normal map, and the VECTOR_VIEW with a bump or normal map.
17 December 2014 19:57
17 December 2014 19:55
17 December 2014 03:52
I have an image imported aligned to VIEW so it matches the camera. I parent the image to the camera. I remove Parent Inverse from the image. The image goes flying off in space, completely not where I set it.
How do I position a camera, position an image to parent to camera, remove inverse parent from image, and have the image stay where it was when originally parented?
How do I position a camera, position an image to parent to camera, remove inverse parent from image, and have the image stay where it was when originally parented?
17 December 2014 01:42