由用户创建的信息 trepaning
21 March 2015 00:18
20 March 2015 22:32
Okay, that works (except lighting of course), but there will be multiple objects loaded via JSON files into the scene, some static, some bone animated, what is the best way to export the bone animated models to load them in as animated JSON files if not using the NLA? Bake the animation and do not click USE NLA for world export? I would prefer to have a main scene file that static and animated JSON files get loaded into.
Another note: When switching the load sequence, the shelving in the room does not get textured, what's up with that?
Another note: When switching the load sequence, the shelving in the room does not get textured, what's up with that?
20 March 2015 20:12
11 March 2015 21:23
05 March 2015 10:19
good chance error in above chickens is mine, as this cylinder is fine http://www.trepaning.com/b4w/soundTest.html I will look into something more complex tomorrow but looks good so far.
05 March 2015 09:57
04 March 2015 20:44
With the example above, the chicken stops dancing but the music still is playing, showing it is not in sync by a couple seconds. Audio plays while the animation moves, but the animation was made with timing to the music. Once the chicken stops dancing, the music plays for another couple seconds, but it should have ended at the same moment, and this is because audio starts playing later than the animation. I will get the Blend online later.
04 March 2015 08:41
8.5 megs with audio
http://www.trepaning.com/b4w/chicken3.html
how do I make the animation not play until the audio starts? This is an html, but also for JSON loading, is there a way to make sure everything is loaded before anything plays to ensure syncing of audio and video, or is it a crapshoot right now?
http://www.trepaning.com/b4w/chicken3.html
how do I make the animation not play until the audio starts? This is an html, but also for JSON loading, is there a way to make sure everything is loaded before anything plays to ensure syncing of audio and video, or is it a crapshoot right now?
04 March 2015 05:11
works perfectly. My error was not giving the Action the same name in the B4W Anim Baker as it was called in the NLA.
7 megs 50 second anim
http://www.trepaning.com/b4w/chicken1.html
L'il Poly, the Texture-Fried Dancing Chicken no audio
7 megs 50 second anim
http://www.trepaning.com/b4w/chicken1.html
L'il Poly, the Texture-Fried Dancing Chicken no audio