由用户创建的信息 Pavel Kotov
03 December 2014 13:02
Woah!
![grinning-smiling-eyes]()
Firstly I need to ask about moving billboards: I parented a plane to the cam and it's actually following the cam everywhere and NLA script works. Can you please send .blend file with your problem?
Here is my html![smiling]()
And about targeting on objects and non-timeline-based NLA scripts. Well, right now it can't be done without coding
But it is in our to-do list, so we will definitely make those things possible
Btw - in our developer viewer already exist possibility to center on selected object - select object and press Z button :)
![open-mouth](/static/pybb/emoticons/open-mouth.png)
![grinning-smiling-eyes](/static/pybb/emoticons/grinning-smiling-eyes.png)
Firstly I need to ask about moving billboards: I parented a plane to the cam and it's actually following the cam everywhere and NLA script works. Can you please send .blend file with your problem?
Here is my html
![smiling](/static/pybb/emoticons/smiling.png)
And about targeting on objects and non-timeline-based NLA scripts. Well, right now it can't be done without coding
![worried](/static/pybb/emoticons/worried.png)
![smiling](/static/pybb/emoticons/smiling.png)
Btw - in our developer viewer already exist possibility to center on selected object - select object and press Z button :)
03 December 2014 11:07
Understood ![smiling]()
Right now we can dynamically change color and some other material parameters of objects in our developer viewer: here is an example.
![]()
1: added default material
2: clicked "do not batch" in our tab in object options, exported to .json and opened in dev viewer
3: selected my cube and pressed tab "materials"
And now the color can be changed dynamically :)
Note: it works only with non-node material (we call it stack material)![smiling]()
Size, location, rotation etc. can be changed by using NLA script :)
Hope it'll help
![smiling](/static/pybb/emoticons/smiling.png)
Right now we can dynamically change color and some other material parameters of objects in our developer viewer: here is an example.
![](https://www.blend4web.com/media/uploads/a0c275c0-fce7-4cb5-a0a9-1ccb6dcf747d/dynamic_material_example.jpg)
1: added default material
2: clicked "do not batch" in our tab in object options, exported to .json and opened in dev viewer
3: selected my cube and pressed tab "materials"
And now the color can be changed dynamically :)
Note: it works only with non-node material (we call it stack material)
![smiling](/static/pybb/emoticons/smiling.png)
Size, location, rotation etc. can be changed by using NLA script :)
Hope it'll help
![smiling](/static/pybb/emoticons/smiling.png)
02 December 2014 16:41
aleksi1, hello and welcome! ![smiling-open-mouth]()
Thank you for kind words, we really appreciate it![smiling-face-smiling-eyes]()
About camera: can you start a new topic with examples and little more detailed explanation? I don't think I fully understand what you want to do. But! Look at my tortoise - maybe this little "workaround" will help? I just animated a plane so it looks like tortoise and camera are actually moving
![smiling-open-mouth](/static/pybb/emoticons/smiling-open-mouth.png)
Thank you for kind words, we really appreciate it
![smiling-face-smiling-eyes](/static/pybb/emoticons/smiling-face-smiling-eyes.png)
About camera: can you start a new topic with examples and little more detailed explanation? I don't think I fully understand what you want to do. But! Look at my tortoise - maybe this little "workaround" will help? I just animated a plane so it looks like tortoise and camera are actually moving
![smiling](/static/pybb/emoticons/smiling.png)
02 December 2014 15:54
Wow, this is an awesome scene! ![smiling-open-mouth]()
Even those tiny parts (transistors and stuff?) have matcaps (or other reflection-like thing) on them! Great work![winking]()
As B4W 3D artist (well, sometimes I deal with animation and other blenderstuff) I can give you some advises :)
I think you know already about NPOTs and non-uniform scale. Well, it's not very important when everything works fine at the end :) But it's better to get rid of this warnings anyway.
And one more thing - "hide animation". I can see some frames (maybe only one) where little parts fly away in different directions every time I press "Hide". So I think I know how to fix it - in F-curves choose this action and set interpolation type to constant so our engine won't try to "smooth" it - and you'll get instant shift, or in this case - instant disappearing.
Hope it'll help!
![smiling-open-mouth](/static/pybb/emoticons/smiling-open-mouth.png)
Even those tiny parts (transistors and stuff?) have matcaps (or other reflection-like thing) on them! Great work
![winking](/static/pybb/emoticons/winking.png)
As B4W 3D artist (well, sometimes I deal with animation and other blenderstuff) I can give you some advises :)
I think you know already about NPOTs and non-uniform scale. Well, it's not very important when everything works fine at the end :) But it's better to get rid of this warnings anyway.
And one more thing - "hide animation". I can see some frames (maybe only one) where little parts fly away in different directions every time I press "Hide". So I think I know how to fix it - in F-curves choose this action and set interpolation type to constant so our engine won't try to "smooth" it - and you'll get instant shift, or in this case - instant disappearing.
Hope it'll help!
![smiling](/static/pybb/emoticons/smiling.png)
01 December 2014 17:50
01 December 2014 10:16
Hi,
Send please your .blend file and scene (via this will be the best way), now I'm curious to look through it![smiling-sunglasses]()
Send please your .blend file and scene (via this will be the best way), now I'm curious to look through it
![smiling-sunglasses](/static/pybb/emoticons/smiling-sunglasses.png)
30 November 2014 00:11
29 November 2014 18:00
NLA tracks shows even possibility to be added. I mean, if object's action is choosen, it will appear in NLA. If you meant this thing. Or if you're talking about those "left side thingies" , turn off the star on the left, select the track line and delete :)
If it won't help, send a screenshot with a problem
If it won't help, send a screenshot with a problem
23 November 2014 13:05