由用户创建的信息 hacaro
29 January 2018 18:10
29 January 2018 13:58
Sure,
here attached the test file. link
The orange material has a cubemap
The Black use principled BSFD.
Thanks for the support Konstantin !
here attached the test file. link
The orange material has a cubemap
The Black use principled BSFD.
Thanks for the support Konstantin !
29 January 2018 13:36
29 January 2018 12:46
Hi, first of all, sorry for my totally newbie question…. but i can't find a right way.
i'm trying to use the new Principled BSFD Shader for my materials, but i've a question :
In the Blog Post of 17.12 release there is a basic node scheme for PBR,
my question is, how can i use this with cubemap for reflections ? at the moment i've only a blank environment and a cubemap that make reflections for seome objects.
Thanks in advance for your best support guys !
Bye
i'm trying to use the new Principled BSFD Shader for my materials, but i've a question :
In the Blog Post of 17.12 release there is a basic node scheme for PBR,
my question is, how can i use this with cubemap for reflections ? at the moment i've only a blank environment and a cubemap that make reflections for seome objects.
Thanks in advance for your best support guys !
Bye
29 January 2018 10:27
Hi all, i'm working on a project that has a lot of meshes organized into some grouped objects. I need to check the "Cast" and "Receive" Shadows checkbox into all meshes at same time. there is a way to do this ? i've tried to select meshes by B or Shift + Select but if i check a cast shadows checkbox it works only on last selected.
Someone can help me to achieve this ?
Thanks in advance and Best Regards.
Someone can help me to achieve this ?
Thanks in advance and Best Regards.
18 January 2018 16:46
18 January 2018 16:13