由用户创建的信息 duarteframos
08 January 2016 22:17
17 June 2015 19:00
04 June 2015 20:36
06 May 2015 18:49
06 May 2015 18:05
I see now that the patch D1188 has been accepted, congrats! this is a great achievement for Blend4Web.
Does this mean we can finally get a Blend4Web specific mode with dedicated shader node trees and settings?
Does this mean we can finally get a Blend4Web specific mode with dedicated shader node trees and settings?
06 May 2015 15:22
29 March 2015 05:02
27 March 2015 22:06
As it is described in documentation, Blend4Web properly supports only XYZ Euler and Quaternions. Other combinations are pretty difficult to support, but we have such plans anyway.
Thanks, I'll look into this more carefully, but I have been using simple regular Euler transformations with LocRot keyframes and what Blend4Web shows always behaves differently from what Blender viewport animation, hence my question.
Check out the attached files, in viewport local Z axis is used, but in HTML it's the global Z.
You can always disable this behavior. There is an Autosave blend File flag to the left of the files' list during export.Cool, how have missed this? Works like a charm, this will be very helpul.
Thanks a lot for the tips
27 March 2015 04:16
Oh sorry, one more thing, I a (still) on Blender 2.72b/Blend4Web 14.11.0, I've been busy, but intend to upgrade very soon.
One thing I noticed is that when one exports Blend4web to html it automatically saves the .blend file without warning or the user permission which I find a bit destructive.
Some times I am just experimenting with a file, doing all sorts of messy things I do not wish to keep, but when I quit I notice the file as been saved and I inadvertently ruined my work without possibility to undo.
Is this a known issue, intentional functionality or a requirement for correctly exporting? Has this changed in later versions or are there nay plans to alter this behavior?
One thing I noticed is that when one exports Blend4web to html it automatically saves the .blend file without warning or the user permission which I find a bit destructive.
Some times I am just experimenting with a file, doing all sorts of messy things I do not wish to keep, but when I quit I notice the file as been saved and I inadvertently ruined my work without possibility to undo.
Is this a known issue, intentional functionality or a requirement for correctly exporting? Has this changed in later versions or are there nay plans to alter this behavior?
27 March 2015 04:03
Ok, I am not very knowledgeable in the animation area in general, and I am not very familiar with animation in Blender in specific, so this may be a very trivial thing but I always have difficulty accomplishing it.
Forgive me if this is a stupid question, but i a trying to make a very simple basic animation of an object rotating around its local Z axis, like this: TheSpaceCakeLogo3D
If I use Euler ZXY in blender viewport the animation looks ok, but when I export I to Blend4Web I always get this unexpected result where the object rotates over the global Z axis : TheSpaceCakeLogo3D_wrong
So I always have to use Quaternion rotation to have it behave in Blend4web identically to what happens in the viewport. Only problem is quaternions are a bit complex for my simple mind, it is not so trivial to tweak values and make adjustments to the curves in the Graph Editor. Also it would be desirable if the behavior in the web player mimicked the viewport more closely.
So is there a way to use Euler rotations, or correctly use transformations so that they work equally both in Blender Viewport and Blend4Web or am I just doing something wrong?
Forgive me if this is a stupid question, but i a trying to make a very simple basic animation of an object rotating around its local Z axis, like this: TheSpaceCakeLogo3D
If I use Euler ZXY in blender viewport the animation looks ok, but when I export I to Blend4Web I always get this unexpected result where the object rotates over the global Z axis : TheSpaceCakeLogo3D_wrong
So I always have to use Quaternion rotation to have it behave in Blend4web identically to what happens in the viewport. Only problem is quaternions are a bit complex for my simple mind, it is not so trivial to tweak values and make adjustments to the curves in the Graph Editor. Also it would be desirable if the behavior in the web player mimicked the viewport more closely.
So is there a way to use Euler rotations, or correctly use transformations so that they work equally both in Blender Viewport and Blend4Web or am I just doing something wrong?