由用户创建的信息 davdup
26 February 2015 20:17
26 February 2015 19:57
Hi,
I am trying to re-use the load/unload functions like in your cartoon interior example, in order to load/unload additional information into my Scene (like text with arrows… dimensions, etc… this loaded scene may contain several Objects).
I have coded the load button and function and it works as expected, but I have problems with the unload function…
How do I get the correct id for the objects of the latest .json file I have loaded?? This id is a number as explained in the API, and I don't know how to get theses… Do I have to unload every single Object that is loaded as part of this .json file? can I unload all of them at once, keeping only the objets from the startup file?
Thanks for your help!
David
I am trying to re-use the load/unload functions like in your cartoon interior example, in order to load/unload additional information into my Scene (like text with arrows… dimensions, etc… this loaded scene may contain several Objects).
I have coded the load button and function and it works as expected, but I have problems with the unload function…
How do I get the correct id for the objects of the latest .json file I have loaded?? This id is a number as explained in the API, and I don't know how to get theses… Do I have to unload every single Object that is loaded as part of this .json file? can I unload all of them at once, keeping only the objets from the startup file?
Thanks for your help!
David
26 February 2015 13:03
26 February 2015 12:29
Ok, my mistake… I did not update the engine files in my project architecture, and was trying to run .json from the latest engine version (15.02) with engine files from the previous (15.01)…
Now everything works as expected! Text Objects, Billboards, animations, everything runs smoothly!
Thanks very much for your work!
David
Now everything works as expected! Text Objects, Billboards, animations, everything runs smoothly!
Thanks very much for your work!
David
25 February 2015 23:19
Hi,
I am struggling to get the desired effect:
I want to have a text object (not converted to mesh), with a billboard behavior, making it facing the camera at all time, and a scale animation (from 0.001 to 1 in 2 or 3 frames), triggered by a click on an interface button…
I manage to create my HTML button, make it call an animation trigger function, but I cannot have the billboard effect and the scale animation at the same time…
Maybe I do something wrong, or do I miss something?
Perhaps there is a simplier way to do it by controlling the visibility of the object on the scene? I cannot find a function for this in the API…
Thanks for your help!
I am struggling to get the desired effect:
I want to have a text object (not converted to mesh), with a billboard behavior, making it facing the camera at all time, and a scale animation (from 0.001 to 1 in 2 or 3 frames), triggered by a click on an interface button…
I manage to create my HTML button, make it call an animation trigger function, but I cannot have the billboard effect and the scale animation at the same time…
Maybe I do something wrong, or do I miss something?
Perhaps there is a simplier way to do it by controlling the visibility of the object on the scene? I cannot find a function for this in the API…
Thanks for your help!
12 February 2015 14:19
Hi,
I am really curious about something. We have developped a web app, which is quite heavy, and would need optimisation, but that I can still run in Ultra Quality without any problem on my MacBook Pro 15" equipped with a Nvidia GT750M with 2GB dedicated memory… (I have 16GB RAM)
On a similar PC, with the same graphic card, and even more dedicated memory (4GB), the same amount of RAM, I can only run the App in Low Resolution mode… I have upgraded the drivers to the latest available from Nvidia site, and we are running the App with Firefox on both machines…
What can cause such a difference? Is there something to do or to activate on the PCs to get better performances? (CUDA, anything?)
Thanks for your help!
David
I am really curious about something. We have developped a web app, which is quite heavy, and would need optimisation, but that I can still run in Ultra Quality without any problem on my MacBook Pro 15" equipped with a Nvidia GT750M with 2GB dedicated memory… (I have 16GB RAM)
On a similar PC, with the same graphic card, and even more dedicated memory (4GB), the same amount of RAM, I can only run the App in Low Resolution mode… I have upgraded the drivers to the latest available from Nvidia site, and we are running the App with Firefox on both machines…
What can cause such a difference? Is there something to do or to activate on the PCs to get better performances? (CUDA, anything?)
Thanks for your help!
David
12 February 2015 11:43
11 February 2015 19:18
11 February 2015 10:55
09 February 2015 16:05