由用户创建的信息 WillWelker
01 October 2015 07:43
30 September 2015 23:34
Good job on a host of new improvements to Blend4Web!
I just finished a video on some of the new features of release 15.09:
https://www.youtube.com/watch?v=38CtvfvykAo
I just finished a video on some of the new features of release 15.09:
https://www.youtube.com/watch?v=38CtvfvykAo
28 September 2015 23:15
Yes, you recognize your handiwork. It is the same water you posted Here.
Very awesome water! I think we need to start an asset library for things like this.
Very awesome water! I think we need to start an asset library for things like this.
25 September 2015 18:34
Please see the attached image. Once checked the three numeric inputs can be set to adjust how long and how many times the item blinks on selection.
As for HTML; the HTML export option results in a fully self contained HTML document. It is a rather large HTML file and I don't know what kind of website software you are referring to (Wordpress?) but maybe you could try to copy/paste the HTML from the Blend4Web export to your website platform.
As for HTML; the HTML export option results in a fully self contained HTML document. It is a rather large HTML file and I don't know what kind of website software you are referring to (Wordpress?) but maybe you could try to copy/paste the HTML from the Blend4Web export to your website platform.
25 September 2015 05:31
Here is the Home Page project I have been working on.
I will probably continue to add features as I learn them.
One hurdle for a home page like this is the amount of time it takes to load while the person has nothing to see. I could use an iframe but that interferes with the way page redirects work. Has there been discussion on some kind of pre-loader for the default HTML exported projects? As it is, the pre-loader starts only after the files have been downloaded to the local machine.
Maybe we could make a default player application that has a basic pre-loader (download progress) and loads up the basic camera controls etc. Then a non-programmer can just replace the example JSON export files with their own JSON export files. This would also be a good place for amateur programmers to get started.
I will probably continue to add features as I learn them.
One hurdle for a home page like this is the amount of time it takes to load while the person has nothing to see. I could use an iframe but that interferes with the way page redirects work. Has there been discussion on some kind of pre-loader for the default HTML exported projects? As it is, the pre-loader starts only after the files have been downloaded to the local machine.
Maybe we could make a default player application that has a basic pre-loader (download progress) and loads up the basic camera controls etc. Then a non-programmer can just replace the example JSON export files with their own JSON export files. This would also be a good place for amateur programmers to get started.
25 September 2015 04:27
I have been working on the "Application" style of export that enables you to control or script your project with a separate JS file. I will get this documented with videos when i can.
(Reposted from another thread)
Here is the working result:
http://williamwelker.com/b4w/my_cube/index.html
Project zip file: http://williamwelker.com/b4w/my_cube.zip
Unzip it and put it in your SDK file like: C:\blend4web\deploy\apps\my_cube
Then make sure your local server is running and test it at http://localhost:6687/deploy/apps/my_cube/index.html
This is a bare bones application export so there are no camera controls, just a static default cube from Blender.
I typed this out from scratch, so if you want to do that, you can paste your code into http://www.jslint.com/ to check it for errors. I am not a professional coder so I had a few.
(Reposted from another thread)
Here is the working result:
http://williamwelker.com/b4w/my_cube/index.html
Project zip file: http://williamwelker.com/b4w/my_cube.zip
Unzip it and put it in your SDK file like: C:\blend4web\deploy\apps\my_cube
Then make sure your local server is running and test it at http://localhost:6687/deploy/apps/my_cube/index.html
This is a bare bones application export so there are no camera controls, just a static default cube from Blender.
I typed this out from scratch, so if you want to do that, you can paste your code into http://www.jslint.com/ to check it for errors. I am not a professional coder so I had a few.
25 September 2015 02:22
Great!
Is there a description somewhere of what the Project Manager is and what it can do?
I did see some mention of release notes but I haven't found any.
*EDIT*
Oops, I see that Alexander already answered this:
"Thanks, we hope to complete translation of release notes and documentation before release candidate coming out by the weekend."
Is there a description somewhere of what the Project Manager is and what it can do?
I did see some mention of release notes but I haven't found any.
*EDIT*
Oops, I see that Alexander already answered this:
"Thanks, we hope to complete translation of release notes and documentation before release candidate coming out by the weekend."
24 September 2015 14:10
Regarding "Project Management", I wanted to repost something I saw on the Russian side:
view the list and the internal structure of existing projects
run applications, view the scene in the program-viewer, to download the source files into Blender scenes
create and configure new applications, including on the basis of ready-made templates
assemble the application and its conversion into a form required for subsequent placement on the server
convert application resources (textures, sounds, and video) in alternative formats
automatic re-produce all the scenes from the applications, including json or html files
"
This is great.
view the list and the internal structure of existing projects
run applications, view the scene in the program-viewer, to download the source files into Blender scenes
create and configure new applications, including on the basis of ready-made templates
assemble the application and its conversion into a form required for subsequent placement on the server
convert application resources (textures, sounds, and video) in alternative formats
automatic re-produce all the scenes from the applications, including json or html files
"
This is great.
24 September 2015 11:40
24 September 2015 02:14