由用户创建的信息 Vlad
01 March 2018 15:46
Подскажите пожалуйста, как нужно засетапить сцену в блендере, чтобы затем можно было спокойно менять панораму окружения? Как по крайней мере это сделано в файле code_snippets?Надо настроить окружение в bleneder internal (https://www.blend4web.com/doc/ru/textures.html?highlight=environment%20map#index-9). А ваши hdri надо cконвертировать в cubemap так сделано в change image
29 January 2018 12:05
19 January 2018 17:16
11 January 2018 17:52
i don't understand how i can bake from equirectangular imageHi. Here's a video where Mikhail baked cubemap (https://www.youtube.com/watch?v=93bFdDL_UAQ&t=383s) or not understandable specific step?
09 January 2018 11:20
15 December 2017 18:55
If you want to use color texture, you should have grayscale picture(mask). This mask should be represented in the alpha channel of the colored texture. For this, split color texture into r, g, b, a in any graphics editor and
put your mask into alpha channel. Then compose your image back. Alpha channel have only png image.
Then you should use node configuration as on the attached picture.
You can use 2 textures: color and grayscale. But this variant will be not optimized.
put your mask into alpha channel. Then compose your image back. Alpha channel have only png image.
Then you should use node configuration as on the attached picture.
You can use 2 textures: color and grayscale. But this variant will be not optimized.
15 December 2017 11:41
14 December 2017 14:40
14 December 2017 14:15