由用户创建的信息 Cesar Vega
21 October 2016 17:26
Hi Pavel, yes I tried the vertex animation baking and it works
but it animates creating one mesh per frame and usually my animations are about 1000 frames and the polys between 10000 to 60000 thousand polygons this is too big to render in the B4W engine for baking.
I found an add-on to joint the animation animatorJointer
whit this tool I joined character parts into one mesh in a different layer and then I run the baking process which it creates the vertex animation at once but the size of the ending file it's too big.
I was using playcanvas but its too slow, Im a javascript-angular developer freelancer, and i'm looking forward to show this to my clients.
Mr pavel , is there a way to contact someone on your team to discuss the license for the partnership or the pro version, I want to make sure you guys offer the right help for me, what I'm looking for is to jump start my porject, But I need help from you guys expertise.
My Goal is to create a Virtual Reality Camera to present my scenes , but I having many issues with baking and optimizing the 3d models for the scene, my models are around 10000 polygons but I can lower it f we have to; I have pretty much all elements I need to start making my scenes, all I need is the right setup to bake the entire scene and animations so it can render in the mobile phones for the VR experience, I have lots of code from my previous apps but I have little experience creating games in blend4Web.
I wanted to attached a .blend sample of one of my animation jointed but its 1.2 Gigabytes
Let me know if this is something you may help me.
Thank you thank you for all your help Mr Pavel.
but it animates creating one mesh per frame and usually my animations are about 1000 frames and the polys between 10000 to 60000 thousand polygons this is too big to render in the B4W engine for baking.
I found an add-on to joint the animation animatorJointer
whit this tool I joined character parts into one mesh in a different layer and then I run the baking process which it creates the vertex animation at once but the size of the ending file it's too big.
I was using playcanvas but its too slow, Im a javascript-angular developer freelancer, and i'm looking forward to show this to my clients.
Mr pavel , is there a way to contact someone on your team to discuss the license for the partnership or the pro version, I want to make sure you guys offer the right help for me, what I'm looking for is to jump start my porject, But I need help from you guys expertise.
My Goal is to create a Virtual Reality Camera to present my scenes , but I having many issues with baking and optimizing the 3d models for the scene, my models are around 10000 polygons but I can lower it f we have to; I have pretty much all elements I need to start making my scenes, all I need is the right setup to bake the entire scene and animations so it can render in the mobile phones for the VR experience, I have lots of code from my previous apps but I have little experience creating games in blend4Web.
I wanted to attached a .blend sample of one of my animation jointed but its 1.2 Gigabytes
Let me know if this is something you may help me.
Thank you thank you for all your help Mr Pavel.
19 October 2016 17:58
Reply to post of user SynapseR
Hi there,
I wanted to know if there is a way to have the blend4web engine load the scene .json file from a remote server. The examples are given in a static html file with a script source declared.
Thanks in advance.
Hi Mr SynapseR,
Cross Origin Resource Sharing (CORS) is a W3C standard that allows a server to relax but the same-origin policy Same-origin policy still remains for http request for years.
This takes JavaScript from making requests across domain boundaries, and has spawned various hacks for making cross-domain requests
but you may use CORS enabled or JSON P to do your payloads in a cross origin request, here its a tutorial for a webapi service Enabling Cross-Origin Requests in ASP.NET Web API 2
We use this technology to make many application that query the database from different web application with different domains.
as user interface and file manager you can use a technology such as angularjs to make the ajax easy in combination with the web service api application to handle the CORS request.
since B4W its javascript, it will be easy to make a simple http request the the json/bin pair of files
18 October 2016 19:14
Reply to post of user Pavel Kotov
I'm afraid I still don;t fully understand what you are trying to achieve Can you attach your .blend file here?
Hello Mr Pavel, firts of all thanks for the great effort on this SDK, and sorry I jump into this topic but already expend days trying to solve my issue .
I have been trying to create a scene using the alembic files support, but when I export the scene, the motion on the timeline for my character does not play after export JSOn or HTML or fast preview. I have been looking for a tutorial how to do this without luck, can you please send me a tutorial link or point me in the right direction in how to export the alembic animation into the scene or fast preview?.
I attached my .blen RobsWalk walking animation, file and I would appreciate any help thank you !
18 October 2016 19:04
HI
Hello, Guys i'm trying to do the same with the json and bin files using alembic animations for hair cloth like dress etc.
I'm a Game developer hobbiest and I have been trying to create a scene using the alembic file format , but when I export the scene, the motion on the timeline for my character does not play after export JSOn or HTML or fast preview. I have been looking for a tutorial how to do this without luck, can you please send me a tutorial link or point me in the right direction in how to export the alembic animation into the scene or fast preview?.
Reply to post of user basbaba
Yuri, Thanks for your response. Someone had helped me to understand the bin format, I can use it now.
Maybe after I finished my current work (a small VR game), I can do sth for B4W.
Good jobs you guys!
Roam
Hello, Guys i'm trying to do the same with the json and bin files using alembic animations for hair cloth like dress etc.
I'm a Game developer hobbiest and I have been trying to create a scene using the alembic file format , but when I export the scene, the motion on the timeline for my character does not play after export JSOn or HTML or fast preview. I have been looking for a tutorial how to do this without luck, can you please send me a tutorial link or point me in the right direction in how to export the alembic animation into the scene or fast preview?.
15 October 2016 15:40