由用户创建的信息 Mixtasiss
24 September 2016 19:22
23 September 2016 21:39
Hi guys,
I have some troubles with the vertex animation bake.
I've got a pillow in my scene and i want to animate it. If you click on a button the pillow fall into few animated planks, and then if you click on an other button, it rise up back.
When i try to bake my shape keys animation to make the pillow fall, it works just fine.
But when i made my second bake to rise it back, the first animation doesn't work anymore…
I don't know why, and i can't fine the reason… I tried to do again the animation and bake it again, same problem… The pillow take the last step of animation instantly.
Can you help me with this ?
Also my blend is huge ! I have only 6 shape keys for my animation and the blend take 490Mb in my disk and 922.95Mo of memory… For sure it takes time to load it on the web application and i didn't try to play it with a smaller configuration but i think is gonna be slow on it…
Thanks you !
I have some troubles with the vertex animation bake.
I've got a pillow in my scene and i want to animate it. If you click on a button the pillow fall into few animated planks, and then if you click on an other button, it rise up back.
When i try to bake my shape keys animation to make the pillow fall, it works just fine.
But when i made my second bake to rise it back, the first animation doesn't work anymore…
I don't know why, and i can't fine the reason… I tried to do again the animation and bake it again, same problem… The pillow take the last step of animation instantly.
Can you help me with this ?
Also my blend is huge ! I have only 6 shape keys for my animation and the blend take 490Mb in my disk and 922.95Mo of memory… For sure it takes time to load it on the web application and i didn't try to play it with a smaller configuration but i think is gonna be slow on it…
Thanks you !
08 September 2016 18:22
Hi and thanks !
Blend : http://pasteall.org/blend/index.php?id=43444
Here is the thinks, if i move the camera, i want 3 stay static on the scene but 1 and 2 stay on this place and follow all the movement of the camera.
Here 1 and 2 don't move when i start the preview on chrome, i don't know why. But on my other scenes, all the object being parent to the camera like 1 and 2, moved and are not at the same place that i placed it on blender.
And as you can see, 3 is on the center of the camera in blender, but not in the web preview..
How can i have the exact same view between blender and the web render ?
Thank again !
Blend : http://pasteall.org/blend/index.php?id=43444
Here is the thinks, if i move the camera, i want 3 stay static on the scene but 1 and 2 stay on this place and follow all the movement of the camera.
Here 1 and 2 don't move when i start the preview on chrome, i don't know why. But on my other scenes, all the object being parent to the camera like 1 and 2, moved and are not at the same place that i placed it on blender.
And as you can see, 3 is on the center of the camera in blender, but not in the web preview..
How can i have the exact same view between blender and the web render ?
Thank again !
07 September 2016 17:31
Hi guys !
I want some objects act static in front of the camera, like if i move the camera, few objects stay static on the scene but other objects stay static in front of the camera and move in the same time.
The problem is, if i set parent between an object and the camera, all is fine in the viewport but in my browser preview all of the parent objects are moved and sometime deformed…
So i want to know few things :
How can i set a parent with the result in my blender viewport ?
And, How can i have a exact caméra view of the B4W result on blender and not the standard camera for render by cycle or BI ?
Thanks guys ! B4W are amazing !
I want some objects act static in front of the camera, like if i move the camera, few objects stay static on the scene but other objects stay static in front of the camera and move in the same time.
The problem is, if i set parent between an object and the camera, all is fine in the viewport but in my browser preview all of the parent objects are moved and sometime deformed…
So i want to know few things :
How can i set a parent with the result in my blender viewport ?
And, How can i have a exact caméra view of the B4W result on blender and not the standard camera for render by cycle or BI ?
Thanks guys ! B4W are amazing !