由用户创建的信息 Juani
26 August 2017 19:12
19 August 2017 20:21
Hello, I suppose that happens to you because Blender's extrapolation by default of the key frames of the movement is accelerated at the beginning and slowed down at the end of the animation, this is a more real movement. If you want a constant movement you should go to Graph Editor and selectable in Channel / Extrapolation Mode / Linear Extrapolation. This will make a constant infinite movement.
15 August 2017 19:13
1) use the click of the meta-tag as a trigger event to move down the logic path. I.E. you can't proceed until you click the tag. (but it appears selecting the meta-tag is not registered as a selected object).
You do not have to program, you do the empty child of a plane for example and the plane serves as selectable object, you can make it not render so that it is not seen.
You do not have to program, you do the empty child of a plane for example and the plane serves as selectable object, you can make it not render so that it is not seen.
11 August 2017 00:42
05 August 2017 13:24
23 July 2017 13:37
23 July 2017 10:29
Hello Will, in my case it does not work. I have a blue object that is moving, the blue object is the parent of the yellow object, the yellow object has a restriction so that it always points to the red object and the red object has another restriction for That points to the yellow object. If we launch the animation in Blender it is seen as it works but in B4W it does not. Did you know how ?.
Attached is an example.
Thank you
Attached is an example.
Thank you
22 July 2017 21:51
22 July 2017 21:46
20 July 2017 19:27
I think not, this option is meant to optimize resources, its function is not to render faces that do not receive light, if you put a light that illuminates the face that appears transparent you will not have to disable Backface Culling.
If your scene is well lit you will not have this problem, if you specifically want to leave objects without receiving light and also want them to be seen, you must deactivate Backface Culling in their material.
I hope you understand me, the translation is with google.
If your scene is well lit you will not have this problem, if you specifically want to leave objects without receiving light and also want them to be seen, you must deactivate Backface Culling in their material.
I hope you understand me, the translation is with google.