由用户创建的信息 ELSEdesigner2
07 November 2017 12:51
Hi All….
I have a big prob. related to switch cameras in fast preview.
I know b4web use just one camera and i read a lot of questions.
But i cant find the right way.
I have a animations for 3 camera and after i bake action one by one the camera.
I have the animation slot right now (image 1) .
In the timeline if i press play all works good.
But i need all works good in fast preview and dosn't work.(image 2).
Someone can help me?
I hope my question is clear.
I have a big prob. related to switch cameras in fast preview.
I know b4web use just one camera and i read a lot of questions.
But i cant find the right way.
I have a animations for 3 camera and after i bake action one by one the camera.
I have the animation slot right now (image 1) .
In the timeline if i press play all works good.
But i need all works good in fast preview and dosn't work.(image 2).
Someone can help me?
I hope my question is clear.
11 May 2017 12:41
Maybe I couldnt explain it well, I mean I have an object (favorite shape) for gem outside but I want to have the same geometry as "favorite shape" object for gem inside with the effect of gem inside of blend4web material library gem . *because now I used the previous geometry and they dont match together)
Thanks
Thanks
09 May 2017 17:50
11 April 2017 11:25
10 April 2017 18:49
Hello,
I have another question related to html file size.
I have 2 different blender file. one just the geometry and another one just material.
when I export the files seperately, the first file size is around 8 MB and the material file size is around 5MB.
BUT, when I append the materials from the material file into the geometry file and export to html , the file size decreses to 40 MB. Is it normal or sth is wrong ?
I have another question related to html file size.
I have 2 different blender file. one just the geometry and another one just material.
when I export the files seperately, the first file size is around 8 MB and the material file size is around 5MB.
BUT, when I append the materials from the material file into the geometry file and export to html , the file size decreses to 40 MB. Is it normal or sth is wrong ?
10 April 2017 13:40
28 March 2017 13:51
Hello,
I want to know how can I reduce the parameters like RTs and texture size inside fastpreview? ( I attached the image)
I went through the topics and I found this comment:'' you descrease resolution of shadow casting and blur samples, discrease Quality of Anti-Aliasing and so on, you will get less value of RTs, but it will have influence only on rendering. So, as I said before amount of shaders and dynamic objects has influence of loading. ''.
So, I tried to turn off shadow and anti-analising and I could decrease RTs from 50 MiB to 38.2MiB.
but what about the rest(38.2)? and how can I reduce texture size ?
In fastpreview, it shows that I have 27 shaders , Do they really effect on RTs size ?
another question: why I have 15.8 MB exported html file while in fastpreview the total size is 178.8 MiB?
Could you please explain these features?
I want to know how can I reduce the parameters like RTs and texture size inside fastpreview? ( I attached the image)
I went through the topics and I found this comment:'' you descrease resolution of shadow casting and blur samples, discrease Quality of Anti-Aliasing and so on, you will get less value of RTs, but it will have influence only on rendering. So, as I said before amount of shaders and dynamic objects has influence of loading. ''.
So, I tried to turn off shadow and anti-analising and I could decrease RTs from 50 MiB to 38.2MiB.
but what about the rest(38.2)? and how can I reduce texture size ?
In fastpreview, it shows that I have 27 shaders , Do they really effect on RTs size ?
another question: why I have 15.8 MB exported html file while in fastpreview the total size is 178.8 MiB?
Could you please explain these features?
24 March 2017 14:37
21 March 2017 19:39
Hello,
I have created dynamic shadow by parenting the light source (hemi) to the camera, in adittion, I have a spot light on top that is not parented and make some part of shadow lighter. I need to chande the shadow effect. How can I have a shadow in gradient ?! in the way that shadow starts from dark shadow and disappear gradually in the atmosphere? (here I have the opposite effect)
I have created dynamic shadow by parenting the light source (hemi) to the camera, in adittion, I have a spot light on top that is not parented and make some part of shadow lighter. I need to chande the shadow effect. How can I have a shadow in gradient ?! in the way that shadow starts from dark shadow and disappear gradually in the atmosphere? (here I have the opposite effect)
21 March 2017 14:10