由用户创建的信息 Bani
04 July 2022 18:31
[ON MODERATION]
Sylen Requests — heute um 16:57 Uhr
Hello everyone, right now i try to load external 3D objects into my scene. Like this one: https://www.blend4web.com/en/demo/tut_playroom/
Everything works fine until i upload objects multiple times into the scene. I have a shadow catcher (first Pic, as it should be and as it is at first), where the alpha values changes after every upload! After 3 times an more, the alpha channel changes its values and i dont know why!!! Every Object with alpha maps changes its blend (second Pc how it will be after multiple uploads….)
This must be a bug right? I hope someone has an idea 😦[*]
https://media.discordapp.net/attachments/682959129496780815/993531042726150244/unknown.png
Hello everyone, right now i try to load external 3D objects into my scene. Like this one: https://www.blend4web.com/en/demo/tut_playroom/
Everything works fine until i upload objects multiple times into the scene. I have a shadow catcher (first Pic, as it should be and as it is at first), where the alpha values changes after every upload! After 3 times an more, the alpha channel changes its values and i dont know why!!! Every Object with alpha maps changes its blend (second Pc how it will be after multiple uploads….)
This must be a bug right? I hope someone has an idea 😦[*]
https://media.discordapp.net/attachments/682959129496780815/993531042726150244/unknown.png
04 July 2022 18:30
[ON MODERATION]
Hello everyone, right now i try to load external 3D objects into my scene. Like this one: https://www.blend4web.com/en/demo/tut_playroom/
Everything works fine until i upload objects multiple times into the scene. I have a shadow catcher (first Pic, as it should be and as it is at first), where the alpha values changes after every upload! After 3 times an more, the alpha channel changes its values and i dont know why!!! Every Object with alpha maps changes its blend (second Pc how it will be after multiple uploads….)
https://media.discordapp.net/attachments/682959129496780815/993531042726150244/unknown.png
Everything works fine until i upload objects multiple times into the scene. I have a shadow catcher (first Pic, as it should be and as it is at first), where the alpha values changes after every upload! After 3 times an more, the alpha channel changes its values and i dont know why!!! Every Object with alpha maps changes its blend (second Pc how it will be after multiple uploads….)
https://media.discordapp.net/attachments/682959129496780815/993531042726150244/unknown.png
05 February 2021 13:37
[ON MODERATION]
Hello there,
when i disable the texture cache in blend4web (on init enable_texture_cache: false), I get a lot of errors in the console when I use replace_image on a texture:
WebGL: INVALID_OPERATION: bindTexture: attempt to use a deleted object.
WebGL: INVALID_OPERATION: getTexParameter: no texture bound to target.
WebGL: INVALID_ENUM: texParameter: invalid parameter.
WebGL: GL_INVALID_ENUM: Texture filter not recognized.
I can't use the texture cache because I generate and load a bunch of images from the web, so it would fill up until it's out of memory. Does anyone have an ideas? Is this a known bug? Many thanks in advance!
when i disable the texture cache in blend4web (on init enable_texture_cache: false), I get a lot of errors in the console when I use replace_image on a texture:
WebGL: INVALID_OPERATION: bindTexture: attempt to use a deleted object.
WebGL: INVALID_OPERATION: getTexParameter: no texture bound to target.
WebGL: INVALID_ENUM: texParameter: invalid parameter.
WebGL: GL_INVALID_ENUM: Texture filter not recognized.
I can't use the texture cache because I generate and load a bunch of images from the web, so it would fill up until it's out of memory. Does anyone have an ideas? Is this a known bug? Many thanks in advance!
05 February 2021 13:33
[ON MODERATION]
Hello there,
when i disable the texture cache in blend4web (on init enable_texture_cache: false), I get a lot of errors in the console when I use replace_image on a texture:
WebGL: INVALID_OPERATION: bindTexture: attempt to use a deleted object.
WebGL: INVALID_OPERATION: getTexParameter: no texture bound to target.
WebGL: INVALID_ENUM: texParameter: invalid parameter.
WebGL: GL_INVALID_ENUM: Texture filter not recognized.
I can't use the texture cache because I generate and load a bunch of images from the web, so it would fill up until it's out of memory. Does anyone have an ideas? Is this a known bug? Many thanks in advance!
when i disable the texture cache in blend4web (on init enable_texture_cache: false), I get a lot of errors in the console when I use replace_image on a texture:
WebGL: INVALID_OPERATION: bindTexture: attempt to use a deleted object.
WebGL: INVALID_OPERATION: getTexParameter: no texture bound to target.
WebGL: INVALID_ENUM: texParameter: invalid parameter.
WebGL: GL_INVALID_ENUM: Texture filter not recognized.
I can't use the texture cache because I generate and load a bunch of images from the web, so it would fill up until it's out of memory. Does anyone have an ideas? Is this a known bug? Many thanks in advance!
05 February 2021 13:32
[ON MODERATION]
Hello there,
when i disable the texture cache in blend4web (on init enable_texture_cache: false), I get a lot of errors in the console when I use replace_image on a texture:
WebGL: INVALID_OPERATION: bindTexture: attempt to use a deleted object.
WebGL: INVALID_OPERATION: getTexParameter: no texture bound to target.
WebGL: INVALID_ENUM: texParameter: invalid parameter.
WebGL: GL_INVALID_ENUM: Texture filter not recognized.
I can't use the texture cache because I generate and load a bunch of images from the web, so it would fill up until it's out of memory. Does anyone have an ideas? Is this a known bug? Many thanks in advance!
when i disable the texture cache in blend4web (on init enable_texture_cache: false), I get a lot of errors in the console when I use replace_image on a texture:
WebGL: INVALID_OPERATION: bindTexture: attempt to use a deleted object.
WebGL: INVALID_OPERATION: getTexParameter: no texture bound to target.
WebGL: INVALID_ENUM: texParameter: invalid parameter.
WebGL: GL_INVALID_ENUM: Texture filter not recognized.
I can't use the texture cache because I generate and load a bunch of images from the web, so it would fill up until it's out of memory. Does anyone have an ideas? Is this a known bug? Many thanks in advance!
05 February 2021 13:27
[ON MODERATION]
03 February 2021 14:56
[ON MODERATION]
25 November 2020 13:39
[ON MODERATION]
20 July 2020 10:58
[ON MODERATION]